remove Double#isFinite checks in Vec3 constructor
A performance analysis showed, that the Double#isFinite checks in the Vec3 constructor add significant overhead without providing much value to the application.
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@ -11,9 +11,7 @@ public record Vec3(double x, double y, double z) {
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public static final Vec3 UNIT_Z = new Vec3(0, 0, 1);
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public static final Vec3 UNIT_Z = new Vec3(0, 0, 1);
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public Vec3 {
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public Vec3 {
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if (!Double.isFinite(x) || !Double.isFinite(y) || !Double.isFinite(z)) {
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assert Double.isFinite(x) && Double.isFinite(y) && Double.isFinite(z) : "x, y and z must be finite";
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throw new IllegalArgumentException("x, y and z must be finite");
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}
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}
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}
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public static @NotNull Vec3 random() {
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public static @NotNull Vec3 random() {
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