add octree to improve rendering performance by reducing the number of ray-sphere-intersection calculations
parent
a84ed5c050
commit
137c0b2190
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package eu.jonahbauer.raytracing.math;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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import java.util.function.Predicate;
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public final class Octree<T> {
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private final @NotNull NodeStorage<T> storage;
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public Octree(@NotNull Vec3 center, double dimension) {
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this.storage = new NodeStorage<>(center, dimension);
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}
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public void add(@NotNull BoundingBox bbox, T object) {
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storage.add(new Entry<>(bbox, object));
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}
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/**
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* Use HERO algorithms to find all elements that could possibly be hit by the given ray.
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* @see <a href="https://doi.org/10.1007/978-3-642-76298-7_3">
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* Agate, M., Grimsdale, R.L., Lister, P.F. (1991).
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* The HERO Algorithm for Ray-Tracing Octrees.
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* In: Grimsdale, R.L., Straßer, W. (eds) Advances in Computer Graphics Hardware IV. Eurographic Seminars. Springer, Berlin, Heidelberg.</a>
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*/
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public void hit(@NotNull Ray ray, @NotNull Predicate<T> action) {
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storage.hit(ray, action);
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}
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public static int getOctantIndex(@NotNull Vec3 center, @NotNull Vec3 pos) {
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return (pos.x() < center.x() ? 0 : 1)
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| (pos.y() < center.y() ? 0 : 2)
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| (pos.z() < center.z() ? 0 : 4);
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}
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private static sealed abstract class Storage<T> {
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protected static final int LIST_SIZE_LIMIT = 32;
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protected final @NotNull Vec3 center;
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protected final double dimension;
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public Storage(@NotNull Vec3 center, double dimension) {
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this.center = Objects.requireNonNull(center);
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this.dimension = dimension;
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}
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public abstract @NotNull Storage<T> add(@NotNull Entry<T> entry);
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protected abstract boolean hit(@NotNull Ray ray, @NotNull Predicate<T> action);
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protected boolean hit0(@NotNull Ray ray, int vmask, double tmin, double tmax, @NotNull Predicate<T> action) {
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return hit(ray, action);
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}
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}
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private static final class ListStorage<T> extends Storage<T> {
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private final @NotNull List<Entry<T>> list = new ArrayList<>();
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public ListStorage(@NotNull Vec3 center, double dimension) {
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super(center, dimension);
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}
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@Override
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public @NotNull Storage<T> add(@NotNull Entry<T> entry) {
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if (list.size() >= LIST_SIZE_LIMIT) {
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var node = new NodeStorage<T>(center, dimension);
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list.forEach(node::add);
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node.add(entry);
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return node;
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} else {
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list.add(entry);
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return this;
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}
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}
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@Override
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protected boolean hit(@NotNull Ray ray, @NotNull Predicate<T> action) {
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var hit = false;
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for (Entry<T> entry : list) {
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hit |= action.test(entry.object());
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}
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return hit;
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}
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}
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private static final class NodeStorage<T> extends Storage<T> {
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@SuppressWarnings("unchecked")
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private final @Nullable Storage<T> @NotNull[] octants = new Storage[8];
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private final @NotNull List<Entry<T>> list = new ArrayList<>(); // track elements spanning multiple octants separately
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public NodeStorage(@NotNull Vec3 center, double dimension) {
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super(center, dimension);
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}
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@Override
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public @NotNull Storage<T> add(@NotNull Entry<T> entry) {
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var index = getOctantIndex(center, entry.bbox().min());
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if (index != getOctantIndex(center, entry.bbox().max())) {
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list.add(entry);
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} else {
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var subnode = octants[index];
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if (subnode == null) {
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subnode = newOctant(index);
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}
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octants[index] = subnode.add(entry);
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}
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return this;
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}
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private @NotNull Storage<T> newOctant(int index) {
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var newSize = 0.5 * dimension;
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var newCenter = this.center
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.plus(new Vec3(
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(index & 1) == 0 ? -newSize : newSize,
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(index & 2) == 0 ? -newSize : newSize,
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(index & 4) == 0 ? -newSize : newSize
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));
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return new ListStorage<>(newCenter, newSize);
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}
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@Override
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protected boolean hit(@NotNull Ray ray, @NotNull Predicate<T> action) {
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int vmask = (ray.direction().x() < 0 ? 1 : 0)
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| (ray.direction().y() < 0 ? 2 : 0)
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| (ray.direction().z() < 0 ? 4 : 0);
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var min = center.minus(dimension, dimension, dimension);
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var max = center.plus(dimension, dimension, dimension);
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// calculate t values for intersection points of ray with planes through min
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var tmin = calculatePlaneIntersections(min, ray);
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// calculate t values for intersection points of ray with planes through max
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var tmax = calculatePlaneIntersections(max, ray);
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// determine range of t for which the ray is inside this voxel
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double tlmax = Double.NEGATIVE_INFINITY; // lower limit maximum
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double tumin = Double.POSITIVE_INFINITY; // upper limit minimum
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for (int i = 0; i < 3; i++) {
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// classify t values as lower or upper limit based on vmask
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if ((vmask & (1 << i)) == 0) {
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// min is lower limit and max is upper limit
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tlmax = Math.max(tlmax, tmin[i]);
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tumin = Math.min(tumin, tmax[i]);
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} else {
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// max is lower limit and min is upper limit
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tlmax = Math.max(tlmax, tmax[i]);
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tumin = Math.min(tumin, tmin[i]);
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}
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}
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var hit = tlmax < tumin;
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if (!hit) return false;
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return hit0(ray, vmask, tlmax, tumin, action);
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}
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@Override
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protected boolean hit0(@NotNull Ray ray, int vmask, double tmin, double tmax, @NotNull Predicate<T> action) {
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if (tmax < 0) return false;
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// check for hit
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var hit = false;
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// process entries spanning multiple children
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for (Entry<T> entry : list) {
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hit |= action.test(entry.object());
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}
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// t values for intersection points of ray with planes through center
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var tmid = calculatePlaneIntersections(center, ray);
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// masks of planes in the order of intersection, e.g. [2, 1, 4] for a ray intersection y = center.y() then x = center.x() then z = center.z()
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var masklist = calculateMasklist(tmid);
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// the first child to be hit by the ray assuming a ray with positive x, y and z coordinates
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var childmask = (tmid[0] < tmin ? 1 : 0)
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| (tmid[1] < tmin ? 2 : 0)
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| (tmid[2] < tmin ? 4 : 0);
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// the last child to be hit by the ray assuming a ray with positive x, y and z coordinates
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var lastmask = (tmid[0] < tmax ? 1 : 0)
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| (tmid[1] < tmax ? 2 : 0)
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| (tmid[2] < tmax ? 4 : 0);
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var childTmin = tmin;
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int i = 0;
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while (true) {
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// use vmask to nullify the assumption of a positive ray made for childmask
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var child = octants[childmask ^ vmask];
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// calculate t value for exit of child
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double childTmax;
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if (childmask == lastmask) {
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// last child shares tmax
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childTmax = tmax;
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} else {
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// determine next child
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while ((masklist[i] & childmask) != 0) {
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i++;
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}
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childmask = childmask | masklist[i];
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// tmax of current child is the t value for the intersection with the plane dividing the current and next child
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childTmax = tmid[Integer.numberOfTrailingZeros(masklist[i])];
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}
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// process child
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var childHit = child != null && child.hit0(ray, vmask, childTmin, childTmax, action);
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hit |= childHit;
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// break after last child has been processed or a hit has been found
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if (childTmax == tmax || childHit) break;
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// tmin of next child is tmax of current child
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childTmin = childTmax;
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}
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return hit;
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}
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private double @NotNull [] calculatePlaneIntersections(@NotNull Vec3 position, @NotNull Ray ray) {
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return new double[] {
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(position.x() - ray.origin().x()) / ray.direction().x(),
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(position.y() - ray.origin().y()) / ray.direction().y(),
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(position.z() - ray.origin().z()) / ray.direction().z(),
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};
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}
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private static final int[][] MASKLISTS = new int[][] {
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{1, 2, 4},
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{1, 4, 2},
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{4, 1, 2},
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{2, 1, 4},
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{2, 4, 1},
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{4, 2, 1}
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};
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private static int @NotNull [] calculateMasklist(double @NotNull[] tmid) {
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if (tmid[0] < tmid[1]) {
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if (tmid[1] < tmid[2]) {
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return MASKLISTS[0]; // {1, 2, 4}
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} else if (tmid[0] < tmid[2]) {
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return MASKLISTS[1]; // {1, 4, 2}
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} else {
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return MASKLISTS[2]; // {4, 1, 2}
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}
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} else {
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if (tmid[0] < tmid[2]) {
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return MASKLISTS[3]; // {2, 1, 4}
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} else if (tmid[1] < tmid[2]) {
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return MASKLISTS[4]; // {2, 4, 1}
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} else {
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return MASKLISTS[5]; // {4, 2, 1}
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}
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}
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}
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}
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private record Entry<T>(@NotNull BoundingBox bbox, T object) { }
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}
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@ -1,31 +1,85 @@
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package eu.jonahbauer.raytracing.scene;
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package eu.jonahbauer.raytracing.scene;
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import eu.jonahbauer.raytracing.math.Octree;
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import eu.jonahbauer.raytracing.math.Range;
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import eu.jonahbauer.raytracing.math.Range;
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import eu.jonahbauer.raytracing.math.Ray;
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import eu.jonahbauer.raytracing.math.Ray;
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import eu.jonahbauer.raytracing.math.Vec3;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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import java.util.Optional;
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import java.util.Optional;
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public record Scene(@NotNull List<@NotNull Hittable> objects) implements Hittable {
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public final class Scene implements Hittable {
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private final @NotNull Octree<@NotNull Hittable> octree;
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private final @NotNull List<@NotNull Hittable> list;
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public Scene {
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public Scene(@NotNull List<? extends @NotNull Hittable> objects) {
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objects = List.copyOf(objects);
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this.octree = newOctree(objects);
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}
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this.list = new ArrayList<>();
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public Scene(@NotNull Hittable @NotNull ... objects) {
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for (Hittable object : objects) {
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this(List.of(objects));
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var bbox = object.getBoundingBox();
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if (bbox.isPresent()) {
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octree.add(bbox.get(), object);
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} else {
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list.add(object);
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}
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}
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}
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}
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@Override
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public @NotNull Optional<HitResult> hit(@NotNull Ray ray, @NotNull Range range) {
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public @NotNull Optional<HitResult> hit(@NotNull Ray ray, @NotNull Range range) {
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var result = (HitResult) null;
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var state = new State();
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for (var object : objects) {
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state.range = range;
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var r = object.hit(ray, range);
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if (r.isPresent() && range.surrounds(r.get().t())) {
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octree.hit(ray, object -> hit(state, ray, object));
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result = r.get();
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list.forEach(object -> hit(state, ray, object));
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range = new Range(range.min(), result.t());
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return Optional.ofNullable(state.result);
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}
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private boolean hit(@NotNull State state, @NotNull Ray ray, @NotNull Hittable object) {
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var r = object.hit(ray, state.range);
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if (r.isPresent()) {
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if (state.range.surrounds(r.get().t())){
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state.result = r.get();
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state.range = new Range(state.range.min(), state.result.t());
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}
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return true;
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} else {
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return false;
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}
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}
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private static @NotNull Octree<Hittable> newOctree(@NotNull List<? extends Hittable> objects) {
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Vec3 center = Vec3.ZERO, max = Vec3.MIN, min = Vec3.MAX;
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int i = 1;
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for (Hittable object : objects) {
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var bbox = object.getBoundingBox();
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if (bbox.isPresent()) {
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center = Vec3.average(center, bbox.get().center(), i++);
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max = Vec3.max(max, bbox.get().max());
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min = Vec3.min(min, bbox.get().min());
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}
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}
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}
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}
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return Optional.ofNullable(result);
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var dimension = Arrays.stream(new double[] {
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Math.abs(max.x() - center.x()),
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Math.abs(max.y() - center.y()),
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Math.abs(max.z() - center.z()),
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Math.abs(min.x() - center.x()),
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Math.abs(min.y() - center.y()),
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Math.abs(min.z() - center.z())
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}).max().orElse(10);
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return new Octree<>(center, dimension);
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}
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private static class State {
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HitResult result;
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Range range;
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}
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}
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}
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}
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