add shading according to normal vector
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590054a046
commit
14fd1d73fc
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package eu.jonahbauer.raytracing.shape;
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import eu.jonahbauer.raytracing.math.Vec3;
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import org.jetbrains.annotations.NotNull;
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public record HitResult(double t, @NotNull Vec3 normal) implements Comparable<HitResult> {
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public HitResult {
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if (t < 0 || !Double.isFinite(t)) throw new IllegalArgumentException("t must be non-negative");
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normal = normal.unit();
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}
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@Override
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public int compareTo(@NotNull HitResult o) {
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return Double.compare(t, o.t);
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}
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}
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