add a check to Vec3#unit to avoid unnecessary sqrt and division
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@ -270,7 +270,9 @@ public record Vec3(double x, double y, double z) {
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* {@return a unit vector with the same direction as this vector}
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*/
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public @NotNull Vec3 unit() {
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return div(length());
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var squared = squared();
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if (squared == 1) return this;
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return div(Math.sqrt(squared));
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}
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/**
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