remove HittableOctree
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package eu.jonahbauer.raytracing.scene.util;
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import eu.jonahbauer.raytracing.math.AABB;
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import eu.jonahbauer.raytracing.math.Range;
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import eu.jonahbauer.raytracing.math.Ray;
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import eu.jonahbauer.raytracing.math.Vec3;
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import eu.jonahbauer.raytracing.scene.Hittable;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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import java.util.function.Predicate;
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import java.util.stream.IntStream;
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public final class HittableOctree extends HittableCollection {
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private static final int LIST_SIZE_LIMIT = 16;
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private final @Nullable Storage storage;
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private final @NotNull AABB bbox;
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public HittableOctree(@NotNull List<? extends @NotNull Hittable> objects) {
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bbox = AABB.getBoundingBox(objects).orElse(AABB.EMPTY);
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storage = newStorage(bbox, objects);
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}
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private static @NotNull AABB[] getBoundingBoxes(@NotNull AABB aabb, @NotNull Vec3 center) {
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return new AABB[] {
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new AABB(new Range(aabb.x().min(), center.x()), new Range(aabb.y().min(), center.y()), new Range(aabb.z().min(), center.z())),
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new AABB(new Range(center.x(), aabb.x().max()), new Range(aabb.y().min(), center.y()), new Range(aabb.z().min(), center.z())),
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new AABB(new Range(aabb.x().min(), center.x()), new Range(center.y(), aabb.y().max()), new Range(aabb.z().min(), center.z())),
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new AABB(new Range(center.x(), aabb.x().max()), new Range(center.y(), aabb.y().max()), new Range(aabb.z().min(), center.z())),
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new AABB(new Range(aabb.x().min(), center.x()), new Range(aabb.y().min(), center.y()), new Range(center.z(), aabb.z().max())),
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new AABB(new Range(center.x(), aabb.x().max()), new Range(aabb.y().min(), center.y()), new Range(center.z(), aabb.z().max())),
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new AABB(new Range(aabb.x().min(), center.x()), new Range(center.y(), aabb.y().max()), new Range(center.z(), aabb.z().max())),
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new AABB(new Range(center.x(), aabb.x().max()), new Range(center.y(), aabb.y().max()), new Range(center.z(), aabb.z().max())),
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};
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}
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private static @Nullable Storage newStorage(@NotNull AABB aabb, @NotNull List<? extends @NotNull Hittable> objects) {
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if (objects.isEmpty()) return null;
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if (objects.size() < LIST_SIZE_LIMIT) {
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return new ListStorage(aabb, objects);
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} else {
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var center = aabb.center();
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var octants = (List<Hittable>[]) new List<?>[8];
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for (int i = 0; i < 8; i++) octants[i] = new ArrayList<>();
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var bboxes = getBoundingBoxes(aabb, center);
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var list = new ArrayList<Hittable>();
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for (var object : objects) {
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var bbox = object.getBoundingBox();
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var imin = getOctantIndex(center, bbox.min());
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var imax = getOctantIndex(center, bbox.max());
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if (imin == imax) {
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octants[imin].add(object);
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} else {
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list.add(object);
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}
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}
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return new NodeStorage(aabb, center, list, IntStream.range(0, 8).mapToObj(i -> newStorage(bboxes[i], octants[i])).toArray(Storage[]::new));
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}
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}
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@Override
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public void hit(@NotNull Ray ray, @NotNull State state) {
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hit(ray, object -> hit(state, ray, object));
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}
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@Override
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public @NotNull AABB getBoundingBox() {
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return bbox;
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}
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/**
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* Use HERO algorithms to find all elements that could possibly be hit by the given ray.
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* @see <a href="https://doi.org/10.1007/978-3-642-76298-7_3">
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* Agate, M., Grimsdale, R.L., Lister, P.F. (1991).
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* The HERO Algorithm for Ray-Tracing Octrees.
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* In: Grimsdale, R.L., Straßer, W. (eds) Advances in Computer Graphics Hardware IV. Eurographic Seminars. Springer, Berlin, Heidelberg.</a>
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*/
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private void hit(@NotNull Ray ray, @NotNull Predicate<? super Hittable> action) {
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if (storage != null) storage.hit(ray, action);
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}
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private static int getOctantIndex(@NotNull Vec3 center, @NotNull Vec3 pos) {
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return (pos.x() < center.x() ? 0 : 1)
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| (pos.y() < center.y() ? 0 : 2)
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| (pos.z() < center.z() ? 0 : 4);
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}
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private abstract static sealed class Storage {
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protected final @NotNull AABB bbox;
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public Storage(@NotNull AABB bbox) {
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this.bbox = Objects.requireNonNull(bbox);
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}
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protected boolean hit(@NotNull Ray ray, @NotNull Predicate<? super Hittable> action) {
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var range = bbox.intersect(ray);
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if (range.isEmpty()) return false;
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int vmask = ray.vmask();
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return hit0(ray, vmask, range.get().min(), range.get().max(), action);
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}
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protected abstract boolean hit0(@NotNull Ray ray, int vmask, double tmin, double tmax, @NotNull Predicate<? super Hittable> action);
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}
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private static final class ListStorage extends Storage {
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private final @NotNull List<Hittable> list;
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public ListStorage(@NotNull AABB bbox, @NotNull List<? extends @NotNull Hittable> entries) {
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super(bbox);
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this.list = List.copyOf(entries);
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}
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@Override
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protected boolean hit0(@NotNull Ray ray, int vmask, double tmin, double tmax, @NotNull Predicate<? super Hittable> action) {
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var hit = false;
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for (Hittable hittable : list) {
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hit |= action.test(hittable);
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}
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return hit;
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}
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}
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private static final class NodeStorage extends Storage {
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private final @Nullable Storage @NotNull[] octants;
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private final @NotNull Vec3 center;
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private final int degenerate;
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private final @NotNull List<Hittable> list; // track elements spanning multiple octants separately
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public NodeStorage(@NotNull AABB bbox, @NotNull Vec3 center, @NotNull List<? extends @NotNull Hittable> list, @Nullable Storage @NotNull[] octants) {
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super(bbox);
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this.octants = octants;
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this.center = center;
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this.list = List.copyOf(list);
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int count = 0;
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int degenerate = 0;
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for (int i = 0; i < octants.length; i++) {
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if (octants[i] != null) {
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count++;
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degenerate = i;
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}
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}
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this.degenerate = count == 1 ? degenerate : -1;
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}
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@Override
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protected boolean hit(@NotNull Ray ray, @NotNull Predicate<? super Hittable> action) {
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if (degenerate >= 0 && list.isEmpty()) {
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return octants[degenerate].hit(ray, action);
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} else {
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return super.hit(ray, action);
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}
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}
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@Override
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protected boolean hit0(@NotNull Ray ray, int vmask, double tmin, double tmax, @NotNull Predicate<? super Hittable> action) {
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if (tmax < 0) return false;
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// check for hit
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var hit = false;
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// process entries spanning multiple children
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for (Hittable object : list) {
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hit |= action.test(object);
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}
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// t values for intersection points of ray with planes through center
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var tmid = AABB.intersect(center, ray);
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// masks of planes in the order of intersection, e.g. [2, 1, 4] for a ray intersection y = center.y() then x = center.x() then z = center.z()
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var masklist = calculateMasklist(tmid);
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// the first child to be hit by the ray assuming a ray with positive x, y and z coordinates
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var childmask = (tmid[0] < tmin ? 1 : 0)
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| (tmid[1] < tmin ? 2 : 0)
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| (tmid[2] < tmin ? 4 : 0);
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// the last child to be hit by the ray assuming a ray with positive x, y and z coordinates
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var lastmask = (tmid[0] < tmax ? 1 : 0)
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| (tmid[1] < tmax ? 2 : 0)
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| (tmid[2] < tmax ? 4 : 0);
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var childTmin = tmin;
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int i = 0;
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while (true) {
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// use vmask to nullify the assumption of a positive ray made for childmask
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var child = octants[childmask ^ vmask];
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// calculate t value for exit of child
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double childTmax;
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if (childmask == lastmask) {
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// last child shares tmax
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childTmax = tmax;
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} else {
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// determine next child
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while ((masklist[i] & childmask) != 0) {
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i++;
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}
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childmask = childmask | masklist[i];
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// tmax of current child is the t value for the intersection with the plane dividing the current and next child
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childTmax = tmid[Integer.numberOfTrailingZeros(masklist[i])];
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}
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// process child
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var childHit = child != null && child.hit0(ray, vmask, childTmin, childTmax, action);
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hit |= childHit;
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// break after last child has been processed or a hit has been found
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if (childTmax == tmax || childHit) break;
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// tmin of next child is tmax of current child
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childTmin = childTmax;
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}
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return hit;
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}
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private static final int[][] MASKLISTS = new int[][] {
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{1, 2, 4},
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{1, 4, 2},
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{4, 1, 2},
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{2, 1, 4},
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{2, 4, 1},
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{4, 2, 1}
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};
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private static int @NotNull [] calculateMasklist(double @NotNull[] tmid) {
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if (tmid[0] < tmid[1]) {
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if (tmid[1] < tmid[2]) {
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return MASKLISTS[0]; // {1, 2, 4}
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} else if (tmid[0] < tmid[2]) {
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return MASKLISTS[1]; // {1, 4, 2}
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} else {
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return MASKLISTS[2]; // {4, 1, 2}
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}
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} else {
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if (tmid[0] < tmid[2]) {
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return MASKLISTS[3]; // {2, 1, 4}
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} else if (tmid[1] < tmid[2]) {
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return MASKLISTS[4]; // {2, 4, 1}
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} else {
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return MASKLISTS[5]; // {4, 2, 1}
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}
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}
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}
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}
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}
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