added sync point after trump determination
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c89026c6e1
commit
640443abbc
@ -7,6 +7,7 @@ object Log4j2 {
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const val api = "$group:log4j-api:$version"
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const val core = "$group:log4j-core:$version"
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const val slf4j = "$group:log4j-slf4j-impl:$version"
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const val jul = "$group:log4j-jul:$version"
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}
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object Lombok {
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@ -86,7 +87,7 @@ object JavaWebSocket {
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}
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object SpringBoot {
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const val version = "2.6.1"
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const val version = "2.6.2"
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const val group = "org.springframework.boot"
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const val plugin = group
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const val starterWebsocket = "$group:spring-boot-starter-websocket"
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@ -0,0 +1,53 @@
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package eu.jonahbauer.wizard.core.machine.states;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.common.messages.observer.UserInputMessage;
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import eu.jonahbauer.wizard.common.messages.player.ContinueMessage;
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import eu.jonahbauer.wizard.common.messages.player.PlayerMessage;
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import eu.jonahbauer.wizard.core.machine.Game;
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import eu.jonahbauer.wizard.core.machine.GameState;
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import java.util.HashSet;
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import java.util.Optional;
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import java.util.Set;
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import java.util.UUID;
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import static eu.jonahbauer.wizard.common.messages.observer.UserInputMessage.Action.SYNC;
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import static eu.jonahbauer.wizard.core.machine.states.GameData.PLAYERS;
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public abstract class SyncState extends GameState {
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private final transient Set<UUID> ready = new HashSet<>();
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public SyncState(GameData data) {
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super(data);
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}
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@Override
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public Optional<GameState> onEnter(Game game) {
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game.notify(new UserInputMessage(null, SYNC, getSyncTimeout(game, true)));
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return syncTimeout(game);
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}
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@Override
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public Optional<GameState> onMessage(Game game, UUID player, PlayerMessage message) {
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if (message instanceof ContinueMessage) {
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ready.add(player);
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if (ready.size() == get(PLAYERS).size()) {
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return Optional.of(getNextState());
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} else {
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return Optional.empty();
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}
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} else {
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return super.onMessage(game, player, message);
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}
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}
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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return Optional.of(getNextState());
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}
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protected abstract GameState getNextState();
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}
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@ -103,6 +103,6 @@ public final class DeterminingTrump extends RoundState {
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} else {
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game.notify(new TrumpMessage(get(TRUMP_CARD), trumpSuit));
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}
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return transition(new Predicting(data));
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return transition(new TrumpDetermined(data));
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}
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}
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@ -8,8 +8,12 @@ import java.util.UUID;
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import static eu.jonahbauer.wizard.core.machine.states.GameData.*;
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public abstract class RoundState extends GameState {
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public static GameData requirements(GameData data) {
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return data.require(PLAYERS, ROUND, SCORE);
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}
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public RoundState(GameData data) {
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super(data.require(PLAYERS, ROUND, SCORE));
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super(requirements(data));
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}
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protected UUID getDealer() {
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@ -1,52 +1,17 @@
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package eu.jonahbauer.wizard.core.machine.states.round;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.common.messages.observer.UserInputMessage;
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import eu.jonahbauer.wizard.common.messages.player.ContinueMessage;
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import eu.jonahbauer.wizard.common.messages.player.PlayerMessage;
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import eu.jonahbauer.wizard.core.machine.Game;
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import eu.jonahbauer.wizard.core.machine.GameState;
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import eu.jonahbauer.wizard.core.machine.states.GameData;
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import eu.jonahbauer.wizard.core.machine.states.SyncState;
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import java.util.HashSet;
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import java.util.Optional;
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import java.util.Set;
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import java.util.UUID;
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import static eu.jonahbauer.wizard.common.messages.observer.UserInputMessage.Action.SYNC;
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import static eu.jonahbauer.wizard.core.machine.states.GameData.PLAYERS;
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public final class StartingRound extends RoundState {
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private final transient Set<UUID> ready = new HashSet<>();
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public final class StartingRound extends SyncState {
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public StartingRound(GameData data) {
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super(data);
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super(RoundState.requirements(data));
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}
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@Override
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public Optional<GameState> onEnter(Game game) {
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game.notify(new UserInputMessage(null, SYNC, getSyncTimeout(game, true)));
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return syncTimeout(game);
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}
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@Override
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public Optional<GameState> onMessage(Game game, UUID player, PlayerMessage message) {
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if (message instanceof ContinueMessage) {
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ready.add(player);
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if (ready.size() == get(PLAYERS).size()) {
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return Optional.of(new Dealing(getData()));
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} else {
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return Optional.empty();
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}
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} else {
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return super.onMessage(game, player, message);
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}
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}
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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return Optional.of(new Dealing(getData()));
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protected GameState getNextState() {
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return new Dealing(getData());
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}
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}
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@ -0,0 +1,19 @@
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package eu.jonahbauer.wizard.core.machine.states.round;
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import eu.jonahbauer.wizard.core.machine.GameState;
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import eu.jonahbauer.wizard.core.machine.states.GameData;
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import eu.jonahbauer.wizard.core.machine.states.SyncState;
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import static eu.jonahbauer.wizard.core.machine.states.GameData.*;
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public final class TrumpDetermined extends SyncState {
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public TrumpDetermined(GameData data) {
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super(RoundState.requirements(data).requireEach(PLAYERS, HANDS).require(PREDICTIONS, TRUMP_SUIT, CURRENT_PLAYER));
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}
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@Override
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protected GameState getNextState() {
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return new Predicting(getData());
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}
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}
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@ -1,52 +1,18 @@
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package eu.jonahbauer.wizard.core.machine.states.trick;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.common.messages.observer.UserInputMessage;
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import eu.jonahbauer.wizard.common.messages.player.ContinueMessage;
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import eu.jonahbauer.wizard.common.messages.player.PlayerMessage;
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import eu.jonahbauer.wizard.core.machine.Game;
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import eu.jonahbauer.wizard.core.machine.states.GameData;
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import eu.jonahbauer.wizard.core.machine.GameState;
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import eu.jonahbauer.wizard.core.machine.states.GameData;
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import eu.jonahbauer.wizard.core.machine.states.SyncState;
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import eu.jonahbauer.wizard.core.machine.states.round.RoundState;
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import java.util.HashSet;
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import java.util.Optional;
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import java.util.Set;
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import java.util.UUID;
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import static eu.jonahbauer.wizard.common.messages.observer.UserInputMessage.Action.SYNC;
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import static eu.jonahbauer.wizard.core.machine.states.GameData.PLAYERS;
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public final class StartingTrick extends TrickState {
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private final transient Set<UUID> ready = new HashSet<>();
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public final class StartingTrick extends SyncState {
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public StartingTrick(GameData data) {
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super(data);
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super(RoundState.requirements(TrickState.requirements(data)));
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}
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@Override
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public Optional<GameState> onEnter(Game game) {
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game.notify(new UserInputMessage(null, SYNC, getSyncTimeout(game, true)));
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return syncTimeout(game);
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}
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@Override
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public Optional<GameState> onMessage(Game game, UUID player, PlayerMessage message) {
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if (message instanceof ContinueMessage) {
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ready.add(player);
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if (ready.size() == get(PLAYERS).size()) {
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return Optional.of(new PlayingCard(getData()));
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} else {
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return Optional.empty();
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}
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} else {
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return super.onMessage(game, player, message);
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}
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}
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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return Optional.of(new PlayingCard(getData()));
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protected GameState getNextState() {
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return new PlayingCard(getData());
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}
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}
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@ -6,12 +6,14 @@ import eu.jonahbauer.wizard.core.machine.states.round.RoundState;
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import static eu.jonahbauer.wizard.core.machine.states.GameData.*;
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public abstract class TrickState extends RoundState {
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public TrickState(GameData data) {
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super(
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data.requireEach(PLAYERS, HANDS)
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public static GameData requirements(GameData data) {
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return data.requireEach(PLAYERS, HANDS)
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.requireEach(PLAYERS, PREDICTIONS)
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.require(TRUMP_SUIT, TRICK, TRICKS, CURRENT_PLAYER)
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.keep(CLOUDED_PLAYER)
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);
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.keep(CLOUDED_PLAYER);
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}
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public TrickState(GameData data) {
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super(requirements(data));
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}
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}
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@ -38,7 +38,7 @@ public class DeterminingTrumpTest {
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@SuppressWarnings("SameParameterValue")
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private Game performTest(GameConfiguration configuration, int round, Map<UUID, List<Card>> hands, Card trumpCard, MessageQueue queue) {
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Game game = spy(new Game(configuration, queue));
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doFinish().when(game).transition(any(Predicting.class));
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doFinish().when(game).transition(any(TrumpDetermined.class));
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queue.setGame(game);
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var playerList = List.of(players);
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@ -76,7 +76,7 @@ public class DeterminingTrumpTest {
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InOrder order = inOrder(game);
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order.verify(game).notify(any(StateMessage.class)); // determining trump
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order.verify(game).notify(argThat(msg -> msg instanceof TrumpMessage trump && trump.getCard() == Card.YELLOW_1 && trump.getSuit() == Card.Suit.YELLOW));
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order.verify(game).transition(any(Predicting.class)); // round is finished
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order.verify(game).transition(any(TrumpDetermined.class)); // round is finished
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order.verify(game).notify(any(StateMessage.class)); // finish
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order.verify(game, never()).notify(any());
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order.verify(game, never()).notify(any(), any());
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@ -100,7 +100,7 @@ public class DeterminingTrumpTest {
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InOrder order = inOrder(game);
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order.verify(game).notify(any(StateMessage.class)); // determining trump
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order.verify(game).notify(argThat(msg -> msg instanceof TrumpMessage trump && trump.getCard() == Card.GREEN_JESTER && trump.getSuit() == Card.Suit.NONE));
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order.verify(game).transition(any(Predicting.class));
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order.verify(game).transition(any(TrumpDetermined.class));
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order.verify(game).notify(any(StateMessage.class)); // finish
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order.verify(game, never()).notify(any());
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order.verify(game, never()).notify(any(), any());
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@ -127,7 +127,7 @@ public class DeterminingTrumpTest {
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order.verify(game).notify(argThat(msg -> msg instanceof TrumpMessage trump && trump.getCard() == Card.BLUE_WIZARD && trump.getSuit() == null));
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order.verify(game).notify(any(UserInputMessage.class)); // user input request
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order.verify(game).notify(argThat(msg -> msg instanceof TrumpMessage trump && trump.getCard() == Card.BLUE_WIZARD && trump.getSuit() == Card.Suit.GREEN));
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order.verify(game).transition(any(Predicting.class));
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order.verify(game).transition(any(TrumpDetermined.class));
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order.verify(game).notify(any(StateMessage.class)); // finish
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order.verify(game, never()).notify(any());
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order.verify(game, never()).notify(any(), any());
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@ -156,7 +156,7 @@ public class DeterminingTrumpTest {
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order.verify(game).notify(any(UserInputMessage.class)); // user input request
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order.verify(game).notify(argThat(msg -> msg instanceof TrumpMessage trump && trump.getCard() == Card.WEREWOLF && trump.getSuit() == Card.Suit.YELLOW));
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order.verify(game).notify(eq(players[3]), any(HandMessage.class)); // swap trump card and werewolf
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order.verify(game).transition(any(Predicting.class));
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order.verify(game).transition(any(TrumpDetermined.class));
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order.verify(game).notify(any(StateMessage.class)); // finish
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order.verify(game, never()).notify(any());
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order.verify(game, never()).notify(any(), any());
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@ -55,6 +55,7 @@ public class RoundTest {
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@Test
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public void run_Simple() throws ExecutionException, InterruptedException {
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MessageQueue queue = new MessageQueue()
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.sync(players)
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.sync(players)
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.addPrediction(players[3], 3)
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.addPrediction(players[0], 0)
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@ -113,6 +114,7 @@ public class RoundTest {
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order.verify(game, atLeast(4)).notify(any(), any(HandMessage.class)); // hands
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order.verify(game).notify(any(StateMessage.class)); // determining_trump
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order.verify(game).notify(any(TrumpMessage.class)); // trump
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order.verify(game).notify(any(StateMessage.class)); // trump_determined
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for (int i = 0; i < players.length; i++) {
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order.verify(game).notify(any(StateMessage.class)); // predicting
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order.verify(game).notify(any(UserInputMessage.class)); // user input
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@ -148,6 +150,7 @@ public class RoundTest {
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MessageQueue queue = new MessageQueue()
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.sync(players)
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.addPickTrump(players[2], Card.Suit.YELLOW)
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.sync(players)
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.addPrediction(players[3], 2)
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.addPrediction(players[0], 2)
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.addPrediction(players[1], 2)
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@ -237,8 +240,9 @@ public class RoundTest {
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order.verify(game).notify(any(StateMessage.class)); // determining trump
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order.verify(game, times(2)).notify(any(TrumpMessage.class)); // werewolf
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order.verify(game).notify(any(UserInputMessage.class)); // user input
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order.verify(game).notify(any(TrumpMessage.class)); // user input
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order.verify(game).notify(any(TrumpMessage.class)); // trump
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order.verify(game).notify(any(), any(HandMessage.class)); // update hand
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order.verify(game).notify(any(StateMessage.class)); // trump_determined
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for (int i = 0; i < players.length; i++) {
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order.verify(game).notify(any(StateMessage.class));
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order.verify(game).notify(any(UserInputMessage.class));
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@ -15,4 +15,10 @@ dependencies {
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}
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implementation(SpringBoot.starterLog4j2)
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providedRuntime(SpringBoot.starterTomcat)
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// override vulnerable dependencies from spring-boot-starter-log4j2
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implementation(Log4j2.api)
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implementation(Log4j2.core)
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implementation(Log4j2.slf4j)
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implementation(Log4j2.jul)
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}
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