Sample LibGDX project setup

This commit is contained in:
2021-11-12 18:16:28 +01:00
parent 09ceee91d6
commit a1e05ddafc
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[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'

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package eu.jonahbauer.wizard.client.libgdx;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.ScreenUtils;
public class MyGdxGame extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
@Override
public void create () {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
}
@Override
public void render () {
ScreenUtils.clear(1, 0, 0, 1);
batch.begin();
batch.draw(img, 0, 0);
batch.end();
}
@Override
public void dispose () {
batch.dispose();
img.dispose();
}
}

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