added TimeoutMessage
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@@ -1,6 +1,7 @@
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package eu.jonahbauer.wizard.core.machine.states.round;
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import eu.jonahbauer.wizard.common.messages.observer.PredictionMessage;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.common.messages.observer.UserInputMessage;
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import eu.jonahbauer.wizard.common.messages.player.PlayerMessage;
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import eu.jonahbauer.wizard.common.messages.player.PredictMessage;
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@@ -44,6 +45,7 @@ public final class ChangingPrediction extends RoundState {
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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return transition(game, oldPrediction + 1);
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}
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@@ -1,5 +1,6 @@
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package eu.jonahbauer.wizard.core.machine.states.round;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.common.model.Card;
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import eu.jonahbauer.wizard.core.machine.states.GameData;
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import eu.jonahbauer.wizard.core.machine.Game;
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@@ -57,6 +58,7 @@ public final class DeterminingTrump extends RoundState {
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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Card.Suit[] suits;
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if (werewolf) {
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suits = new Card.Suit[]{Card.Suit.BLUE, Card.Suit.GREEN, Card.Suit.RED, Card.Suit.YELLOW, Card.Suit.NONE};
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@@ -1,5 +1,6 @@
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package eu.jonahbauer.wizard.core.machine.states.round;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.core.machine.states.GameData;
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import eu.jonahbauer.wizard.core.machine.Game;
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import eu.jonahbauer.wizard.core.machine.GameState;
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@@ -32,6 +33,7 @@ public final class Predicting extends RoundState {
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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try {
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checkPrediction(game, 0);
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return transition(game, 0);
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@@ -1,6 +1,7 @@
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package eu.jonahbauer.wizard.core.machine.states.trick;
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import eu.jonahbauer.wizard.common.messages.observer.HandMessage;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.common.messages.observer.UserInputMessage;
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import eu.jonahbauer.wizard.common.messages.player.JuggleMessage;
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import eu.jonahbauer.wizard.common.messages.player.PlayerMessage;
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@@ -30,6 +31,7 @@ public final class Juggling extends TrickState {
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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for (UUID player : get(PLAYERS)) {
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juggledCards.computeIfAbsent(player, p -> {
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var hand = get(HANDS).get(p);
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@@ -1,5 +1,6 @@
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package eu.jonahbauer.wizard.core.machine.states.trick;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.common.model.Card;
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import eu.jonahbauer.wizard.core.machine.states.GameData;
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import eu.jonahbauer.wizard.core.machine.Game;
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@@ -45,6 +46,7 @@ public final class PlayingCard extends TrickState {
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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var hand = get(HANDS).get(get(CURRENT_PLAYER));
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var stack = get(STACK);
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