modularized common and core
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@@ -8,10 +8,9 @@ import eu.jonahbauer.wizard.common.messages.player.ContinueMessage;
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import eu.jonahbauer.wizard.common.messages.player.PlayerMessage;
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import eu.jonahbauer.wizard.common.messages.server.*;
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import eu.jonahbauer.wizard.common.model.Configuration;
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import eu.jonahbauer.wizard.core.machine.Game;
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import eu.jonahbauer.wizard.core.messages.Observer;
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import eu.jonahbauer.wizard.core.model.Configurations;
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import eu.jonahbauer.wizard.core.util.Pair;
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import eu.jonahbauer.wizard.core.Game;
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import eu.jonahbauer.wizard.core.Observer;
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import eu.jonahbauer.wizard.common.util.Pair;
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import eu.jonahbauer.wizard.server.machine.Player;
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import eu.jonahbauer.wizard.server.management.SessionMBean;
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import lombok.AccessLevel;
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@@ -169,11 +168,7 @@ public class Session implements Observer, SessionMBean {
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throw new NackException(NackMessage.GAME_NOT_YET_STARTED, "Game hat not yet started.");
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} else {
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try {
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game.execute(s -> {
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// start buffering while game is locked
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player.buffer();
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return s.onMessage(game, uuid, message);
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});
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game.onMessage(uuid, message, player::buffer);
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player.send(new AckMessage());
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} catch (IllegalStateException e) {
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throw new NackException(NackMessage.ILLEGAL_STATE, e.getMessage());
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@@ -186,7 +181,7 @@ public class Session implements Observer, SessionMBean {
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protected void startGame() {
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notifyPlayers(new StartingGameMessage());
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messages.add(Pair.of(null, new StartingGameMessage()));
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game = new Game(Configurations.get(configuration).withTimeout(timeout), this);
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game = new Game(configuration, timeout, 10 * 60 * 1000, this);
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game.start(List.copyOf(players.keySet()));
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CompletableFuture.runAsync(() -> {
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while (true) {
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