Weitere Client- und ServerMessages für Verbindungsverlust und VoteCick
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package eu.jonahbauer.wizard.common.messages.client;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import java.util.UUID;
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@Getter
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@RequiredArgsConstructor
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@EqualsAndHashCode(callSuper = true)
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public final class RejoinMessage extends ClientMessage {
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/**
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* UUID of the session
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*/
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private final UUID session;
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/**
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* UUID of the rejoining player
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*/
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private final UUID player;
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/**
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* Secret in order to assure that no malicious user wants to join the message
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*/
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private final String secret;
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}
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package eu.jonahbauer.wizard.common.messages.server;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import java.util.UUID;
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@Getter
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@RequiredArgsConstructor
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@EqualsAndHashCode(callSuper = true)
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public final class KickVotedMessage extends ServerMessage {
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/**
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* UUID of the voting player
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*/
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private final UUID voter;
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/**
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* UUID of player who is supposed to be kicked
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*/
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private final UUID player;
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/**
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* Time until the vote ends in {@link System#currentTimeMillis() UNIX time}
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*/
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private final long timeout;
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}
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package eu.jonahbauer.wizard.common.messages.server;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import java.util.UUID;
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@Getter
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@RequiredArgsConstructor
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@EqualsAndHashCode(callSuper = true)
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public final class KickedMessage extends ServerMessage {
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/**
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* UUID of player who was kicked
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*/
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private final UUID player;
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}
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