improved error handling
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@ -1,5 +1,6 @@
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package eu.jonahbauer.wizard.client.libgdx;
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import eu.jonahbauer.wizard.client.libgdx.screens.ErrorScreen;
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import eu.jonahbauer.wizard.client.libgdx.state.ClientState;
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import eu.jonahbauer.wizard.client.libgdx.state.Menu;
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import eu.jonahbauer.wizard.common.machine.TimeoutContext;
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@ -33,7 +34,10 @@ public class Client extends TimeoutContext<ClientState, Client> {
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@Override
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protected void handleError(Throwable t) {
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// TODO better error handling
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log.error("", t);
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log.error("An error occurred.", t);
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game.setScreen(new ErrorScreen(game, t.getMessage()));
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error = true;
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var menu = new Menu();
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forceTransition(menu);
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