added sync before determining trump
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package eu.jonahbauer.wizard.core.machine.states.round;
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import eu.jonahbauer.wizard.common.messages.observer.HandMessage;
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import eu.jonahbauer.wizard.common.messages.observer.TimeoutMessage;
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import eu.jonahbauer.wizard.common.messages.observer.TrumpMessage;
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import eu.jonahbauer.wizard.common.messages.observer.UserInputMessage;
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import eu.jonahbauer.wizard.common.messages.player.PickTrumpMessage;
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import eu.jonahbauer.wizard.common.messages.player.PlayerMessage;
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import eu.jonahbauer.wizard.common.model.Card;
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import eu.jonahbauer.wizard.core.machine.Game;
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import eu.jonahbauer.wizard.core.machine.GameState;
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import eu.jonahbauer.wizard.core.machine.states.GameData;
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import eu.jonahbauer.wizard.core.machine.states.TransientState;
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import org.jetbrains.annotations.NotNull;
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import java.util.*;
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import static eu.jonahbauer.wizard.common.messages.observer.UserInputMessage.Action.PICK_TRUMP;
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import static eu.jonahbauer.wizard.core.machine.states.GameData.*;
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import static eu.jonahbauer.wizard.core.machine.states.GameData.TRUMP_CARD;
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public final class DeterminingTrumpUserInput extends RoundState implements TransientState {
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private final transient UUID player;
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private final transient boolean werewolf;
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public DeterminingTrumpUserInput(GameData data) {
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super(data.require(TRUMP_CARD).requireEach(PLAYERS, HANDS).require(CURRENT_PLAYER));
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this.player = get(CURRENT_PLAYER);
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this.werewolf = get(HANDS).get(this.player).contains(Card.WEREWOLF);
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}
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@Override
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public Optional<GameState> onEnter(Game game) {
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game.notify(new UserInputMessage(this.player, PICK_TRUMP, getTimeout(game, true)));
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return timeout(game);
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}
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@Override
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public Optional<GameState> onTimeout(Game game) {
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game.notify(new TimeoutMessage());
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Card.Suit[] suits;
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if (werewolf) {
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suits = new Card.Suit[] {Card.Suit.BLUE, Card.Suit.GREEN, Card.Suit.RED, Card.Suit.YELLOW, Card.Suit.NONE};
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} else {
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suits = new Card.Suit[] {Card.Suit.BLUE, Card.Suit.GREEN, Card.Suit.RED, Card.Suit.YELLOW};
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}
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return transition(game, suits[game.getRandom().nextInt(suits.length)]);
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}
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@Override
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public Optional<GameState> onMessage(Game game, UUID player, PlayerMessage message) {
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if (this.player.equals(player) && message instanceof PickTrumpMessage trumpMessage) {
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checkTrumpSuit(trumpMessage.getTrumpSuit());
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return transition(game, trumpMessage.getTrumpSuit());
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} else {
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return super.onMessage(game, player, message);
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}
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}
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private void checkTrumpSuit(Card.Suit suit) {
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if (!werewolf && suit == Card.Suit.NONE) {
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throw new IllegalArgumentException("Trump suit must not be " + Card.Suit.NONE + ".");
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} else if (suit == null) {
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throw new IllegalArgumentException("Trump suit must not be null.");
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}
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}
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private Optional<GameState> transition(Game game, @NotNull Card.Suit trumpSuit) {
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GameData data = getData().with(
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TRUMP_SUIT, trumpSuit,
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CURRENT_PLAYER, getNextPlayer(getDealer())
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);
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if (werewolf) {
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var mutableHands = new HashMap<>(get(HANDS));
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var mutableHand = new ArrayList<>(mutableHands.get(player));
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mutableHand.set(mutableHand.indexOf(Card.WEREWOLF), get(TRUMP_CARD));
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mutableHands.put(player, List.copyOf(mutableHand));
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data = data.with(HANDS, Map.copyOf(mutableHands));
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game.notify(new TrumpMessage(Card.WEREWOLF, trumpSuit));
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game.notify(player, new HandMessage(player, mutableHands.get(player)));
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} else {
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game.notify(new TrumpMessage(get(TRUMP_CARD), trumpSuit));
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}
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return sync(data, Predicting::new);
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}
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}
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