apply gamma correction
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0f122e2062
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@ -21,9 +21,10 @@ public final class Camera {
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private final @NotNull Vec3 origin;
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private final @NotNull Vec3 direction;
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// antialiasing
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// rendering
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private final int samplesPerPixel = 100;
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private final int maxDepth = 10;
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private final double gamma = 2.0;
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// internal properties
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private final @NotNull Vec3 pixelU;
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@ -103,7 +104,11 @@ public final class Camera {
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b += color.b();
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}
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image.set(x, y, new Color(r / samplesPerPixel, g / samplesPerPixel, b / samplesPerPixel));
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image.set(x, y, new Color(
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Math.pow(r / samplesPerPixel, 1 / gamma),
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Math.pow(g / samplesPerPixel, 1 / gamma),
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Math.pow(b / samplesPerPixel, 1 / gamma)
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));
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}
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}
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