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89c4340821
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make Vec3#random generate unit vectors by default
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2024-08-08 21:06:49 +02:00 |
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c0dccbbd0c
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add overloaded constructor to Box
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2024-08-08 20:19:22 +02:00 |
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ed9e50b8f2
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allow multiple sampling targets in a scene
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2024-08-08 20:10:05 +02:00 |
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6e35453932
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improve documentation
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2024-08-08 19:46:33 +02:00 |
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77c1a87e4f
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fix a possible cause of NaNs
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2024-08-08 19:46:33 +02:00 |
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cb4dcc53f1
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fix a bug in PdfUtil#getSolidAngle
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2024-08-08 19:46:33 +02:00 |
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940e8ebc37
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improve debuggability
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2024-08-08 19:46:33 +02:00 |
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2a2cf7b642
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make renders (almost) deterministic
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2024-08-08 19:29:43 +02:00 |
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c4ee560dc9
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add targeting probability density function
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2024-08-08 18:23:18 +02:00 |
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6b47f44ad2
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add probability density function based materials
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2024-08-08 16:54:17 +02:00 |
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5f1e816edd
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add stratification to pixel sampling
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2024-08-08 11:02:01 +02:00 |
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a31488bc78
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improve color averaging
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2024-08-08 10:25:32 +02:00 |
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67bfafc5b8
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fix corner bias in Vec3#random(random, true)
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2024-08-08 10:22:26 +02:00 |
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f7d9153ad8
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add a material that looks different on both sides
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2024-08-07 22:52:10 +02:00 |
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a22b1cb238
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allow boxes to have different materials on each side
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2024-08-07 22:05:48 +02:00 |
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c91baf9e0c
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add final scene to readme
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2024-08-07 21:41:34 +02:00 |
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a90a0db6d5
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improve AABB hit test by adding a range check
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2024-08-07 16:26:30 +02:00 |
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1b02f8a96d
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skip unnecessary UV calculations
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2024-08-07 15:53:36 +02:00 |
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18c179f8e3
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improve performance of boxes
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2024-08-07 15:53:36 +02:00 |
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1d48a49987
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refactor AABB intersection
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2024-08-07 15:53:36 +02:00 |
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9b617a82a8
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remove HittableOctree
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2024-08-07 15:53:36 +02:00 |
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dfe80011c9
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add "final" scene
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2024-08-07 15:53:36 +02:00 |
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37539a1906
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add minor improvements to perlin noise performance
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2024-08-07 15:53:36 +02:00 |
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70f2f38e96
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add perlin noise texture
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2024-08-07 15:53:36 +02:00 |
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e6447fe684
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add image texture
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2024-08-07 15:53:36 +02:00 |
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7c0bc68ab2
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add texture support
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2024-08-07 15:53:36 +02:00 |
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2c28b10a6e
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small performance improvements
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2024-08-07 07:40:28 +02:00 |
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d5173c2d5a
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add spheres to readme
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2024-08-06 18:20:56 +02:00 |
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48a591de7e
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fix length of IDAT chunk
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2024-08-06 18:07:52 +02:00 |
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9ebf8bd1c4
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use a more performant RandomGenerator
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2024-08-06 18:07:52 +02:00 |
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9106ccf8b0
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switch from octree to binary tree
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2024-08-06 18:07:51 +02:00 |
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3a3949f518
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disallow unbounded Hittables and refactor Octree
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2024-08-06 18:07:51 +02:00 |
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414af5860b
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add color to DielectricMaterial
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2024-08-06 18:07:51 +02:00 |
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9175377ac4
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move examples to their own file
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2024-08-06 18:07:51 +02:00 |
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96909002d7
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fix checksum of IEND chunk
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2024-08-06 18:07:51 +02:00 |
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ac5a42e7bc
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add README.md
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2024-08-06 18:07:51 +02:00 |
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e4e241a314
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add command line argument parser
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2024-08-06 00:10:43 +02:00 |
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360fb2c990
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add constant density mediums
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2024-08-05 18:35:10 +02:00 |
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c002b8215a
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prevent StackOverflowError in SimpleRenderer
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2024-08-05 17:54:04 +02:00 |
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580d8eca12
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add transforms
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2024-08-05 16:42:21 +02:00 |
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27e3fc0990
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fix tests
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2024-08-05 16:42:21 +02:00 |
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ebbf711403
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add cornell box
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2024-08-05 16:42:21 +02:00 |
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3be855cffd
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add light sources
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2024-08-05 15:13:28 +02:00 |
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36de714f46
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refactor Scene
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2024-08-05 15:13:28 +02:00 |
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8ea894cd3e
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fix live canvas clipping
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2024-08-05 14:15:50 +02:00 |
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b5acbd1b6c
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add 2d primitives
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2024-08-05 14:15:50 +02:00 |
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86b6f1891c
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move material package
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2024-08-05 13:01:03 +02:00 |
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7a5526f987
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configure java version and main class in gradle
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2024-08-05 12:59:41 +02:00 |
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137c0b2190
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add octree to improve rendering performance by reducing the number of ray-sphere-intersection calculations
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2024-08-05 12:35:31 +02:00 |
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a84ed5c050
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add bounding box to sphere
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2024-08-04 23:54:35 +02:00 |
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