Spielscreen (#17)
parent
dbcc91cd61
commit
17cb0190c9
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package eu.jonahbauer.wizard.client.libgdx.screens.eventscreens;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import eu.jonahbauer.wizard.client.libgdx.screens.MenuScreen;
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import eu.jonahbauer.wizard.common.messages.client.InteractionMessage;
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import eu.jonahbauer.wizard.common.messages.player.PredictMessage;
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import java.util.Map;
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import java.util.UUID;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.removeActor;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.run;
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public class ChangePredictionScreen extends EventScreen {
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final int round;
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final UUID player;
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final Map<UUID, Integer> predictions;
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public ChangePredictionScreen(MenuScreen.Data data, int round, UUID player, Map<UUID, Integer> predictions) {
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super(data);
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this.round = round;
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this.player = player;
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this.predictions = predictions;
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var labelTop = new Label("One of your tricks contains the Card Cloud.", data.skin);
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labelTop.setFontScale(2.0f);
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group.addActor(labelTop);
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showEventScreen();
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}
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@Override
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public void showEventScreen() {
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ChangeListener changeListener = new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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if(actor instanceof TextButton textButton) {
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int chosenPrediction = Integer.parseInt(textButton.getText().toString());
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//Nur zur Demo - eigtl. Senden von predictMessage und Auswerten vin predictionMessage
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predictions.put(player, Integer.parseInt(textButton.getText().toString()));
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data.stage.addAction(removeActor(screen));
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new InteractionMessage(new PredictMessage(chosenPrediction));
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}
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}
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};
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if (predictions.get(player) != null) {
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int i = predictions.get(player);
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var labelZeroPrediction = new Label("Your original prediction is", data.skin);
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labelZeroPrediction.setFontScale(2.0f);
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group.addActor(labelZeroPrediction);
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var originalPrediction = new Label(i + "", data.skin, "enchanted");
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group.addActor(originalPrediction);
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var labelPredictionUpper = new Label("According to the game rules your prediction", data.skin);
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labelPredictionUpper.setFontScale(2.0f);
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group.addActor(labelPredictionUpper);
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if (i == 0 || i == round) {
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var labelPredictionLower = new Label("must " + (i == 0 ? "increase" : "decrease") + " by one to", data.skin);
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labelPredictionLower.setFontScale(2.0f);
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group.addActor(labelPredictionLower);
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var newPrediction = new Label((i == 0 ? (i + 1) : (i - 1)) + "", data.skin, "enchanted");
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group.addActor(newPrediction);
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var okButton = new TextButton("OK", data.skin);
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okButton.addListener(
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new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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data.stage.addAction(removeActor(screen));
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}
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}
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);
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group.addActor(okButton);
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screen.addActor(group);
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if (i == 0) {
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//nur Demo
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predictions.put(player, ++i);
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//eigtl.
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new InteractionMessage(new PredictMessage(i));
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} else {
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//nur Demo
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predictions.put(player, --i);
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//eigtl.
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new InteractionMessage(new PredictMessage(i));
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}
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} else {
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var labelPredictionMiddle = new Label("must increase or decrease by one.", data.skin);
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labelPredictionMiddle.setFontScale(2.0f);
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group.addActor(labelPredictionMiddle);
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var labelPredictionLower = new Label("Please choose one of these two options", data.skin);
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labelPredictionLower.setFontScale(2.0f);
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group.addActor(labelPredictionLower);
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var horizontalGroup = new HorizontalGroup();
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horizontalGroup.space(50.0f);
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var decreaseButton = new TextButton((i - 1) + "", data.skin);
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var increaseButton = new TextButton((i + 1) + "", data.skin);
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decreaseButton.addListener(changeListener);
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increaseButton.addListener(changeListener);
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horizontalGroup.addActor(decreaseButton);
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horizontalGroup.addActor(increaseButton);
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group.addActor(horizontalGroup);
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screen.addActor(group);
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}
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data.stage.addAction(run(() -> data.stage.addActor(screen)));
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}
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}
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}
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package eu.jonahbauer.wizard.client.libgdx.screens.eventscreens;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import com.badlogic.gdx.utils.Align;
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import eu.jonahbauer.wizard.client.libgdx.actors.game.CardActor;
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import eu.jonahbauer.wizard.client.libgdx.screens.MenuScreen;
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import eu.jonahbauer.wizard.common.messages.client.InteractionMessage;
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import eu.jonahbauer.wizard.common.messages.player.PickTrumpMessage;
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import eu.jonahbauer.wizard.common.model.Card;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
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public class ChooseTrumpScreen extends EventScreen {
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private CardActor trumpCardActor;
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private Card trumpCard;
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private TextureAtlas atlas;
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public ChooseTrumpScreen(MenuScreen.Data data, CardActor trumpCardActor, Card trumpCard, TextureAtlas atlas) {
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super(data);
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this.trumpCardActor = trumpCardActor;
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this.trumpCard = trumpCard;
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this.atlas = atlas;
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showEventScreen();
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}
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@Override
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public void showEventScreen() {
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BitmapFont font = data.skin.getFont("default-font");
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font.getData().setScale(1.5f);
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var verticalGroup = new VerticalGroup().align(Align.center);
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screen.add(verticalGroup);
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var labelTop = new Label("The determined Trump Card Actor is: ", data.skin);
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verticalGroup.addActor(labelTop);
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verticalGroup.addActor(trumpCardActor);
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var labelMiddle = new Label("Please choose a Trump Color", data.skin);
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var horizontalGroupBottom = new HorizontalGroup();
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horizontalGroupBottom.space(40.0f);
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horizontalGroupBottom.padTop(30.0f);
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font.getData().setScale(2.5f);
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var chooseGreen = new TextButton("Green", data.skin, "toggle");
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chooseGreen.setColor(Card.Suit.GREEN.getRed(), Card.Suit.GREEN.getGreen(), Card.Suit.GREEN.getBlue(),Card.Suit.GREEN.getAlpha());
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horizontalGroupBottom.addActor(chooseGreen);
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var chooseBlue = new TextButton("Blue", data.skin, "toggle");
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chooseBlue.setColor(Card.Suit.BLUE.getRed(), Card.Suit.BLUE.getGreen(), Card.Suit.BLUE.getBlue(),Card.Suit.BLUE.getAlpha());
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horizontalGroupBottom.addActor(chooseBlue);
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var chooseYellow = new TextButton("Yellow", data.skin, "toggle");
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chooseYellow.setColor(Card.Suit.YELLOW.getRed(), Card.Suit.YELLOW.getGreen(), Card.Suit.YELLOW.getBlue(),Card.Suit.YELLOW.getAlpha());
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horizontalGroupBottom.addActor(chooseYellow);
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var chooseRed = new TextButton("Red", data.skin, "toggle");
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chooseRed.setColor(Card.Suit.RED.getRed(), Card.Suit.RED.getGreen(), Card.Suit.RED.getBlue(),Card.Suit.RED.getAlpha());
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horizontalGroupBottom.addActor(chooseRed);
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if(trumpCard == Card.WEREWOLF) {
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var chooseNone = new Label("Kein Trumpf", data.skin);
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chooseNone.setColor(Card.Suit.NONE.getRed(), Card.Suit.NONE.getGreen(), Card.Suit.NONE.getBlue(),Card.Suit.NONE.getAlpha());
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horizontalGroupBottom.addActor(chooseNone);
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}
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verticalGroup.addActor(labelMiddle);
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verticalGroup.addActor(horizontalGroupBottom);
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var chosenLabel = new Label("Sie haben gewählt", data.skin);
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ChangeListener changeListener = new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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Card.Suit suit;
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if(actor instanceof TextButton textButton) {
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switch (textButton.getLabel().getText().toString()) {
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//TODO - Eigene Karte nur mit Trumpfarbe? - Karte für keinen Trumpf?
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//trumpCardActor.setCard(Card.values()[Card.XY.ordinal()]);
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case "Green" -> {
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trumpCardActor.setCard(Card.values()[0]);
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suit = Card.Suit.GREEN;
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}
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case "Yellow" -> {
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trumpCardActor.setCard(Card.values()[1]);
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suit = Card.Suit.YELLOW;
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}
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case "Blue" -> {
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trumpCardActor.setCard(Card.values()[2]);
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suit = Card.Suit.BLUE;
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}
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case "Red" -> {
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trumpCardActor.setCard(Card.values()[3]);
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suit = Card.Suit.RED;
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}
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case "None" -> {
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trumpCardActor.setCard(Card.values()[4]);
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suit = Card.Suit.NONE;
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}
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default -> throw new AssertionError();
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}
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data.stage.addAction(sequence(
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removeActor(horizontalGroupBottom),
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removeActor(labelMiddle),
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removeActor(labelTop),
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run(() -> verticalGroup.addActorAt(0, chosenLabel)),
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delay(2.0f),
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removeActor(chosenLabel),
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addAction(moveTo(10,10, 0.25f), trumpCardActor),
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delay(.1f),
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addAction(alpha(0.0f, .1f, Interpolation.pow2Out), background),
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delay(.1f),
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run(() -> data.stage.addActor(trumpCardActor)),
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removeActor(screen)));
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new InteractionMessage(new PickTrumpMessage(suit));
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}
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}
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};
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horizontalGroupBottom.addListener(changeListener);
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data.stage.addAction(run(() -> data.stage.addActor(screen)));
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}
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}
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package eu.jonahbauer.wizard.client.libgdx.screens.eventscreens;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import eu.jonahbauer.wizard.client.libgdx.actors.game.CardActor;
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import eu.jonahbauer.wizard.client.libgdx.screens.MenuScreen;
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import eu.jonahbauer.wizard.common.model.Card;
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import java.util.Map;
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import java.util.UUID;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
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public class ChosenTrumpByOtherScreen extends EventScreen {
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private final UUID player;
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private final Map<UUID, String> names;
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private final Card.Suit suit;
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private CardActor trumpCardActor;
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private final TextureAtlas atlas;
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public ChosenTrumpByOtherScreen(MenuScreen.Data data, UUID player, Map<UUID, String> names, Card.Suit suit,
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CardActor trumpCardActor, TextureAtlas atlas) {
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super(data);
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this.player = player;
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this.names = names;
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this.suit = suit;
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this.trumpCardActor = trumpCardActor;
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this.atlas = atlas;
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showEventScreen();
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}
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@Override
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public void showEventScreen() {
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var playerName = new Label(names.get(player) + " has chosen the trump color: ", data.skin);
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playerName.setFontScale(1.5f);
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group.addActor(playerName);
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Label colorLabel;
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switch (suit) {
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case GREEN -> {
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colorLabel = new Label(Card.Suit.GREEN.toString(), data.skin);
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colorLabel.setColor(Card.Suit.GREEN.getRed(), Card.Suit.GREEN.getGreen(), Card.Suit.GREEN.getBlue(),Card.Suit.GREEN.getAlpha());
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}
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case BLUE -> {
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colorLabel = new Label(Card.Suit.BLUE.toString(), data.skin);
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colorLabel.setColor(Card.Suit.BLUE.getRed(), Card.Suit.BLUE.getGreen(), Card.Suit.BLUE.getBlue(),Card.Suit.BLUE.getAlpha());
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}
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case YELLOW -> {
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colorLabel = new Label(Card.Suit.YELLOW.toString(), data.skin);
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colorLabel.setColor(Card.Suit.YELLOW.getRed(), Card.Suit.YELLOW.getGreen(), Card.Suit.YELLOW.getBlue(),Card.Suit.YELLOW.getAlpha());
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}
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case RED -> {
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colorLabel = new Label(Card.Suit.RED.toString(), data.skin);
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colorLabel.setColor(Card.Suit.RED.getRed(), Card.Suit.RED.getGreen(), Card.Suit.RED.getBlue(),Card.Suit.RED.getAlpha());
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}
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case NONE -> {
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colorLabel = new Label(Card.Suit.NONE.toString(), data.skin);
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colorLabel.setColor(Card.Suit.NONE.getRed(), Card.Suit.NONE.getGreen(), Card.Suit.NONE.getBlue(),Card.Suit.NONE.getAlpha());
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}
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default -> throw new AssertionError();
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}
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group.addActor(colorLabel);
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//TODO - Bild/Region für ausgewählte Farbe
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//Card trumpCard = Card.values()[suit.ordinal()];
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//trumpCardActor.setCard(Card.values()[suit.ordinal()]);
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Card trumpCard = Card.BLUE_1;
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if (trumpCardActor != null) {
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trumpCardActor.setCard(trumpCard);
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} else {
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trumpCardActor = new CardActor(trumpCard, atlas);
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}
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group.addActor(trumpCardActor);
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screen.addActor(group);
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data.stage.addAction(sequence(
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run(() -> data.stage.addActor(screen)),
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delay(2.0f),
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removeActor(playerName),
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removeActor(colorLabel),
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addAction(moveTo(10,10, 0.25f), trumpCardActor),
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delay(.1f),
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addAction(alpha(0.0f, .1f, Interpolation.pow2Out), background),
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delay(.1f),
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run(() -> data.stage.addActor(trumpCardActor)),
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removeActor(screen)
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));
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}
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}
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package eu.jonahbauer.wizard.client.libgdx.screens.eventscreens;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Touchable;
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import com.badlogic.gdx.scenes.scene2d.ui.Container;
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import com.badlogic.gdx.scenes.scene2d.ui.Stack;
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
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import com.badlogic.gdx.utils.Align;
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import eu.jonahbauer.wizard.client.libgdx.UiskinAtlas;
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import eu.jonahbauer.wizard.client.libgdx.screens.MenuScreen;
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public abstract class EventScreen {
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protected Container<Actor> background;
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protected Stack screen;
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protected VerticalGroup group;
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protected MenuScreen.Data data;
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public EventScreen(MenuScreen.Data data) {
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this.data = data;
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this.background = createBackground();
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this.screen = createStack(background);
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this.group = createGroup();
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}
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public Container<Actor> createBackground() {
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var background = new Container<>();
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background.setBackground(new TextureRegionDrawable(data.uiskinAtlas.findRegion(UiskinAtlas.WHITE)));
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background.setColor(0.0f, 0.0f, 0.0f, 0.5f);
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background.setFillParent(true);
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background.setTouchable(Touchable.enabled);
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return background;
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}
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public Stack createStack(Container<Actor> background) {
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var stack = new Stack();
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stack.setFillParent(true);
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stack.add(background);
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return stack;
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}
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public VerticalGroup createGroup() {
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return new VerticalGroup().align(Align.center);
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}
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public abstract void showEventScreen();
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}
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package eu.jonahbauer.wizard.client.libgdx.screens.eventscreens;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import eu.jonahbauer.wizard.client.libgdx.screens.MenuScreen;
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import eu.jonahbauer.wizard.common.messages.client.InteractionMessage;
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import eu.jonahbauer.wizard.common.messages.player.PredictMessage;
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import java.util.Map;
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import java.util.UUID;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.removeActor;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.run;
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public class MakePredictionScreen extends EventScreen {
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int round;
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private UUID player;
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private final Map<UUID, Integer> predictions;
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public MakePredictionScreen(MenuScreen.Data data, int round, UUID player,Map<UUID, Integer> predictions) {
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super(data);
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this.round = round;
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this.player = player;
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this.predictions = predictions;
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showEventScreen();
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}
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@Override
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public void showEventScreen() {
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if(round == -1)
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return;
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var label = new Label("Please chose your prediction", data.skin);
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label.setFontScale(2.0f);
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group.addActor(label);
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var changeListener = new ChangeListener() {
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@Override
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||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
if(actor instanceof TextButton textButton) {
|
||||
int chosenPrediction = Integer.parseInt(textButton.getText().toString());
|
||||
predictions.put(player, chosenPrediction);
|
||||
data.stage.addAction(removeActor(screen));
|
||||
new InteractionMessage(new PredictMessage(chosenPrediction));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var horizontalGroup = new HorizontalGroup();
|
||||
horizontalGroup.space(30.0f);
|
||||
for(int i = 0; i <= round; i++) {
|
||||
var button = new TextButton(i + "", data.skin);
|
||||
horizontalGroup.addActor(button);
|
||||
button.addListener(changeListener);
|
||||
}
|
||||
group.addActor(horizontalGroup);
|
||||
screen.addActor(group);
|
||||
data.stage.addAction(run(() -> data.stage.addActor(screen)));
|
||||
}
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
package eu.jonahbauer.wizard.client.libgdx.screens.eventscreens;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||
import eu.jonahbauer.wizard.client.libgdx.screens.MenuScreen;
|
||||
|
||||
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
|
||||
|
||||
public class PredictionByOtherScreen extends EventScreen {
|
||||
|
||||
private String name;
|
||||
private int prediction;
|
||||
|
||||
public PredictionByOtherScreen(MenuScreen.Data data, String name, int prediction) {
|
||||
super(data);
|
||||
this.name = name;
|
||||
this.prediction = prediction;
|
||||
group.space(10.0f);
|
||||
BitmapFont font = data.skin.getFont("default-font");
|
||||
font.getData().setScale(1.5f);
|
||||
showEventScreen();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void showEventScreen() {
|
||||
var playerName = new Label(name + "'s preditction is: ", data.skin);
|
||||
group.addActor(playerName);
|
||||
var predictionLabel = new Label(prediction + "", data.skin, "enchanted");
|
||||
group.addActor(predictionLabel);
|
||||
screen.addActor(group);
|
||||
|
||||
data.stage.addAction(sequence(
|
||||
run(() -> data.stage.addActor(screen)),
|
||||
delay(2.5f),
|
||||
removeActor(screen)
|
||||
));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue