support for juggling and multicolored cards
This commit is contained in:
parent
3800fb546f
commit
8e61e6b2f8
@ -0,0 +1,29 @@
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package eu.jonahbauer.wizard.client.libgdx;
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import lombok.experimental.UtilityClass;
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@UtilityClass
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public class AnimationTimings {
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public static final float JUGGLE = 0.25f;
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public static final float STACK_EXPAND = 0.25f;
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public static final float STACK_COLLAPSE = 0.25f;
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public static final float STACK_FINISH_MOVE = 0.25f;
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public static final float STACK_FINISH_ROTATE = 0.1f;
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public static final float STACK_FINISH_FADE = 0.5f;
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public static final float STACK_HOLD = 0.5f;
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public static final float PAD_OF_TRUTH_EXPAND = 0.25f;
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public static final float PAD_OF_TRUTH_COLLAPSE = 0.25f;
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public static final float HAND_LAYOUT = 0.15f;
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public static final float OVERLAY_HOLD = 3f;
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public static final float OVERLAY_FADE = 0.1f;
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public static final float OVERLAY_TRUMP = .3f;
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public static final float MESSAGE_HOLD = 1.5f;
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public static final float MESSAGE_FADE = 0.5f;
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}
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@ -7,8 +7,6 @@ import com.badlogic.gdx.utils.Pool;
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import com.badlogic.gdx.utils.Pools;
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import lombok.Setter;
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/** Removes an actor from the stage.
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* @author Nathan Sweet */
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public class ChangeParentAction extends Action {
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private final Pool<Vector2> vectorPool = Pools.get(Vector2.class);
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@ -16,11 +14,12 @@ public class ChangeParentAction extends Action {
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private Group parent;
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private boolean finished;
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public boolean act (float delta) {
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public boolean act(float delta) {
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if (!finished) {
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finished = true;
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var pos = vectorPool.obtain();
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pos.set(0, 0);
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pos.set(target.getX(), target.getY());
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target.parentToLocalCoordinates(pos);
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target.localToStageCoordinates(pos);
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parent.stageToLocalCoordinates(pos);
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target.setPosition(pos.x, pos.y);
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@ -1,6 +1,7 @@
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package eu.jonahbauer.wizard.client.libgdx.actors.game;
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import com.badlogic.gdx.scenes.scene2d.*;
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import eu.jonahbauer.wizard.client.libgdx.AnimationTimings;
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import eu.jonahbauer.wizard.client.libgdx.WizardGame;
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import eu.jonahbauer.wizard.client.libgdx.screens.GameScreen;
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import lombok.Data;
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@ -10,9 +11,7 @@ import java.util.*;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
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public class CardStack extends Group {
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private static final float EXPAND_DURATION = 0.25f;
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private static final float EXPANDED_ROTATION_DEVIATION = 10;
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private static final float COLLAPSE_DURATION = 0.25f;
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private static final float COLLAPSED_ROTATION_DEVIATION = 60;
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private static final float COLLAPSED_POSITION_DEVIATION = 15;
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@ -126,8 +125,12 @@ public class CardStack extends Group {
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if (action != null) actor.removeAction(action);
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action = parallel(
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moveTo(seat.getFrontX() - actor.getWidth() / 2, seat.getFrontY() - actor.getHeight() / 2, EXPAND_DURATION),
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rotateTo(expandedRotation, EXPAND_DURATION)
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moveTo(
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seat.getFrontX() - actor.getWidth() / 2,
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seat.getFrontY() - actor.getHeight() / 2,
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AnimationTimings.STACK_EXPAND
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),
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rotateTo(expandedRotation, AnimationTimings.STACK_EXPAND)
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);
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actor.addAction(action);
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@ -137,8 +140,8 @@ public class CardStack extends Group {
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if (action != null) actor.removeAction(action);
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action = parallel(
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moveTo(x, y, COLLAPSE_DURATION),
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rotateTo(rotation, COLLAPSE_DURATION)
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moveTo(x, y, AnimationTimings.STACK_COLLAPSE),
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rotateTo(rotation, AnimationTimings.STACK_COLLAPSE)
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);
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actor.addAction(action);
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@ -3,9 +3,13 @@ package eu.jonahbauer.wizard.client.libgdx.actors.game;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.*;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.InputListener;
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import com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup;
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import com.badlogic.gdx.utils.Pools;
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import eu.jonahbauer.wizard.client.libgdx.AnimationTimings;
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import eu.jonahbauer.wizard.client.libgdx.util.Pair;
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import eu.jonahbauer.wizard.common.model.Card;
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import lombok.Getter;
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import lombok.Setter;
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@ -13,11 +17,10 @@ import lombok.Setter;
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import java.util.*;
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import java.util.function.Consumer;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.moveTo;
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public class CardsGroup extends WidgetGroup {
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private static final float TARGET_SPACING = -50f;
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private static final float LAYOUT_DURATION = 0.15f;
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@Getter
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private final float prefWidth = 0;
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@ -38,7 +41,12 @@ public class CardsGroup extends WidgetGroup {
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private CardActor dragTarget;
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private float dragStartX;
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@Getter
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private SelectMode selectMode = SelectMode.NONE;
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@Setter
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@Getter
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private Card selected;
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private Consumer<CardActor> onClickListener;
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public CardsGroup(List<Card> cards, TextureAtlas atlas) {
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@ -122,7 +130,8 @@ public class CardsGroup extends WidgetGroup {
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for (var child : getChildren()) {
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if (child instanceof CardActor card) {
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float height = card.getHeight();
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if (child == dragTarget || dragTarget == null && child == target) {
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if (selectMode == SelectMode.NONE && (child == dragTarget || dragTarget == null && child == target)
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|| selectMode == SelectMode.SINGLE && card.getCard() == selected) {
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height += speed * delta;
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} else {
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height -= speed * delta;
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@ -140,7 +149,9 @@ public class CardsGroup extends WidgetGroup {
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float height = getHeight();
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float width = getWidth();
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cardX = new float[count];
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if (cardX == null || cardX.length != count) {
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cardX = new float[count];
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}
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cardWidth = height / CardActor.ASPECT_RATIO;
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spacing = width - count * cardWidth;
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@ -155,7 +166,7 @@ public class CardsGroup extends WidgetGroup {
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// position
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if (animate) {
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child.addAction(moveTo(x, y, LAYOUT_DURATION));
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child.addAction(moveTo(x, y, AnimationTimings.HAND_LAYOUT));
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} else {
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child.setPosition(x, y);
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}
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@ -172,13 +183,27 @@ public class CardsGroup extends WidgetGroup {
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animate = false;
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}
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public void update(List<Card> cards) {
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clearChildren();
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public Pair<List<CardActor>, List<CardActor>> update(List<Card> cards) {
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var added = new ArrayList<>(cards);
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var removed = new ArrayList<Card>();
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cards.stream()
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.map(card -> new CardActor(card, atlas))
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.forEach(this::addActor);
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invalidate();
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for (var child : getChildren()) {
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if (child instanceof CardActor actor) {
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var card = actor.getCard();
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if (!added.remove(card)) {
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removed.add(card);
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}
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}
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}
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var removedActors = removed.stream().map(this::remove).toList();
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var addedActors = added.stream().sorted().map(card -> new CardActor(card, atlas)).toList();
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addedActors.forEach(this::addActor);
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layout();
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return Pair.of(removedActors, addedActors);
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}
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public CardActor remove(Card card) {
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@ -216,4 +241,16 @@ public class CardsGroup extends WidgetGroup {
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public float getMinHeight() {
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return 0;
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}
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public void setSelectMode(SelectMode selectMode) {
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this.selectMode = Objects.requireNonNull(selectMode);
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}
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public void setOnClickListener(Consumer<CardActor> onClickListener) {
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this.onClickListener = onClickListener;
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}
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public enum SelectMode {
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SINGLE, NONE
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}
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}
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@ -5,18 +5,18 @@ import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.InputListener;
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import com.badlogic.gdx.scenes.scene2d.Touchable;
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import com.badlogic.gdx.scenes.scene2d.actions.Actions;
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import com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
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import com.badlogic.gdx.utils.Align;
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import eu.jonahbauer.wizard.client.libgdx.AnimationTimings;
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public class PadOfTruth extends Table {
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private static final float EXPAND_DURATION = 0.25f;
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private static final float EXTENDED_WIDTH = 636;
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private static final float EXTENDED_HEIGHT = 824;
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private static final float COLLAPSE_DURATION = 0.25f;
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private static final float COLLAPSED_SCALE = CardActor.PREF_HEIGHT / EXTENDED_HEIGHT;
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private final Label[] names = new Label[6];
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@ -42,9 +42,7 @@ public class PadOfTruth extends Table {
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public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) {
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if (fromActor != null && isAscendantOf(fromActor)) return;
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if (action != null) removeAction(action);
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action = new ScaleToAction();
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action.setDuration(EXPAND_DURATION);
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action.setScale(1);
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action = Actions.scaleTo(1, 1, AnimationTimings.PAD_OF_TRUTH_EXPAND);
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addAction(action);
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}
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@ -52,9 +50,7 @@ public class PadOfTruth extends Table {
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public void exit(InputEvent event, float x, float y, int pointer, Actor toActor) {
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if (toActor != null && isAscendantOf(toActor)) return;
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if (action != null) removeAction(action);
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action = new ScaleToAction();
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action.setDuration(COLLAPSE_DURATION);
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action.setScale(COLLAPSED_SCALE);
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action = Actions.scaleTo(COLLAPSED_SCALE, COLLAPSED_SCALE, AnimationTimings.PAD_OF_TRUTH_COLLAPSE);
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addAction(action);
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}
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});
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@ -7,6 +7,7 @@ import com.badlogic.gdx.scenes.scene2d.*;
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import com.badlogic.gdx.scenes.scene2d.ui.Container;
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
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import com.badlogic.gdx.utils.I18NBundle;
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import eu.jonahbauer.wizard.client.libgdx.AnimationTimings;
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import eu.jonahbauer.wizard.client.libgdx.UiskinAtlas;
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import eu.jonahbauer.wizard.client.libgdx.WizardGame;
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import eu.jonahbauer.wizard.client.libgdx.screens.GameScreen;
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@ -14,8 +15,6 @@ import eu.jonahbauer.wizard.client.libgdx.screens.GameScreen;
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import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
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public abstract class Overlay extends Action {
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protected static final float OVERLAY_TIME = 5.0f;
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protected final GameScreen screen;
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protected final WizardGame.Data data;
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protected final I18NBundle messages;
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@ -78,7 +77,7 @@ public abstract class Overlay extends Action {
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public void finish() {
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getRoot().addAction(sequence(
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targeting(root, alpha(0.0f, .1f, Interpolation.pow2Out)),
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targeting(root, alpha(0.0f, AnimationTimings.OVERLAY_FADE, Interpolation.pow2Out)),
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run(this::finishInternal)
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));
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}
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@ -0,0 +1,78 @@
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package eu.jonahbauer.wizard.client.libgdx.actors.game.overlay;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import eu.jonahbauer.wizard.client.libgdx.actors.game.CardActor;
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import eu.jonahbauer.wizard.client.libgdx.screens.GameScreen;
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import eu.jonahbauer.wizard.common.messages.player.PlayCardMessage;
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import eu.jonahbauer.wizard.common.model.Card;
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import java.util.EnumMap;
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public class PlayColoredCardOverlay extends Overlay implements InteractionOverlay {
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private final EnumMap<Card.Suit, CardActor> actors = new EnumMap<>(Card.Suit.class);
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private final EnumMap<Card.Suit, Card> cards = new EnumMap<>(Card.Suit.class);
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private final Card card;
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public PlayColoredCardOverlay(GameScreen gameScreen, long timeout, Card card, Card red, Card green, Card blue, Card yellow) {
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super(gameScreen, timeout);
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this.card = card;
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this.cards.put(Card.Suit.RED, red);
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this.cards.put(Card.Suit.GREEN, green);
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this.cards.put(Card.Suit.BLUE, blue);
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this.cards.put(Card.Suit.YELLOW, yellow);
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}
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@Override
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public Actor createContent() {
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var root = new VerticalGroup().columnCenter().space(10);
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var prompt = new Label(messages.get("game.overlay.play_colored_card.prompt"), data.skin);
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var cardGroup = new HorizontalGroup().space(20);
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var card = new CardActor(this.card, atlas);
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root.addActorAt(0, card);
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root.padTop(- CardActor.PREF_HEIGHT);
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actors.put(Card.Suit.RED, new CardActor(Card.Suit.RED, atlas));
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actors.put(Card.Suit.GREEN, new CardActor(Card.Suit.GREEN, atlas));
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actors.put(Card.Suit.BLUE, new CardActor(Card.Suit.BLUE, atlas));
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actors.put(Card.Suit.YELLOW, new CardActor(Card.Suit.YELLOW, atlas));
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actors.values().forEach(cardGroup::addActor);
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cardGroup.addListener(new ClickListener() {
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@Override
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public void clicked(InputEvent event, float x, float y) {
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var target = event.getTarget();
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for (Card.Suit suit : Card.Suit.values()) {
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if (actors.get(suit) == target) {
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screen.send(new PlayCardMessage(cards.get(suit)));
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break;
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}
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}
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}
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});
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root.addActor(prompt);
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root.addActor(cardGroup);
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var cancel = new TextButton(messages.get("game.overlay.play_colored_card.cancel"), data.skin, "simple");
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cancel.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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finishInternal();
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}
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});
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root.addActor(cancel);
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return root;
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}
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}
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@ -5,6 +5,7 @@ import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
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import eu.jonahbauer.wizard.client.libgdx.AnimationTimings;
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import eu.jonahbauer.wizard.client.libgdx.actions.MyActions;
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import eu.jonahbauer.wizard.client.libgdx.screens.GameScreen;
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@ -36,8 +37,8 @@ public class StartRoundOverlay extends Overlay {
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var root = getRoot();
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root.addAction(sequence(
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delay(OVERLAY_TIME),
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targeting(root, alpha(0.0f, .5f, Interpolation.pow2Out)),
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delay(AnimationTimings.OVERLAY_HOLD),
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targeting(root, alpha(0.0f, AnimationTimings.OVERLAY_FADE, Interpolation.pow2Out)),
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run(this::finishInternal)
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));
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}
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@ -8,6 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.actions.ParallelAction;
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
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import eu.jonahbauer.wizard.client.libgdx.AnimationTimings;
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import eu.jonahbauer.wizard.client.libgdx.actions.MyActions;
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import eu.jonahbauer.wizard.client.libgdx.actors.game.CardActor;
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import eu.jonahbauer.wizard.client.libgdx.screens.GameScreen;
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@ -72,7 +73,13 @@ public class TrumpOverlay extends Overlay {
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Map.entry(Card.YELLOW_10, Card.Suit.YELLOW),
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Map.entry(Card.YELLOW_11, Card.Suit.YELLOW),
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Map.entry(Card.YELLOW_12, Card.Suit.YELLOW),
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Map.entry(Card.YELLOW_13, Card.Suit.YELLOW)
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Map.entry(Card.YELLOW_13, Card.Suit.YELLOW),
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Map.entry(Card.RED_JESTER, Card.Suit.NONE),
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Map.entry(Card.GREEN_JESTER, Card.Suit.NONE),
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Map.entry(Card.BLUE_JESTER, Card.Suit.NONE),
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Map.entry(Card.YELLOW_JESTER, Card.Suit.NONE),
|
||||
Map.entry(Card.BOMB, Card.Suit.NONE),
|
||||
Map.entry(Card.FAIRY, Card.Suit.NONE)
|
||||
);
|
||||
|
||||
private final String player;
|
||||
@ -154,7 +161,7 @@ public class TrumpOverlay extends Overlay {
|
||||
cardAnimation.addAction(sequence(
|
||||
targeting(trumpCardActor, removeActorSilently()),
|
||||
targeting(trumpCardActor, changeParent(parent)),
|
||||
targeting(trumpCardActor, moveTo(10, 10, .3f))
|
||||
targeting(trumpCardActor, moveTo(10, 10, AnimationTimings.OVERLAY_TRUMP))
|
||||
));
|
||||
}
|
||||
|
||||
@ -164,9 +171,9 @@ public class TrumpOverlay extends Overlay {
|
||||
targeting(trumpSuitActor, changeParent(parent)),
|
||||
run(trumpCardActor::toFront),
|
||||
parallel(
|
||||
targeting(trumpSuitActor, rotateTo(-90, .3f)),
|
||||
targeting(trumpSuitActor, rotateTo(-90, AnimationTimings.OVERLAY_TRUMP)),
|
||||
targeting(trumpSuitActor,
|
||||
moveTo(10, 10 + (trumpSuitActor.getHeight() + trumpSuitActor.getWidth()) / 2, .3f)
|
||||
moveTo(10, 10 + (trumpSuitActor.getHeight() + trumpSuitActor.getWidth()) / 2, AnimationTimings.OVERLAY_TRUMP)
|
||||
)
|
||||
)
|
||||
));
|
||||
@ -174,9 +181,9 @@ public class TrumpOverlay extends Overlay {
|
||||
|
||||
var root = getRoot();
|
||||
root.addAction(sequence(
|
||||
delay(OVERLAY_TIME),
|
||||
delay(AnimationTimings.OVERLAY_HOLD),
|
||||
parallel(
|
||||
targeting(root, alpha(0.0f, .3f, Interpolation.pow2Out)),
|
||||
targeting(root, alpha(0.0f, AnimationTimings.OVERLAY_FADE, Interpolation.pow2Out)),
|
||||
cardAnimation
|
||||
),
|
||||
run(this::finishInternal)
|
||||
|
@ -3,14 +3,17 @@ package eu.jonahbauer.wizard.client.libgdx.screens;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.Action;
|
||||
import com.badlogic.gdx.scenes.scene2d.Touchable;
|
||||
import com.badlogic.gdx.scenes.scene2d.actions.MoveToAction;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Container;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
|
||||
import com.badlogic.gdx.utils.Align;
|
||||
import com.badlogic.gdx.utils.I18NBundle;
|
||||
import eu.jonahbauer.wizard.client.libgdx.AnimationTimings;
|
||||
import eu.jonahbauer.wizard.client.libgdx.GameAtlas;
|
||||
import eu.jonahbauer.wizard.client.libgdx.WizardGame;
|
||||
import eu.jonahbauer.wizard.client.libgdx.actors.game.CardActor;
|
||||
@ -19,10 +22,11 @@ import eu.jonahbauer.wizard.client.libgdx.actors.game.CardsGroup;
|
||||
import eu.jonahbauer.wizard.client.libgdx.actors.game.PadOfTruth;
|
||||
import eu.jonahbauer.wizard.client.libgdx.actors.game.overlay.*;
|
||||
import eu.jonahbauer.wizard.client.libgdx.state.Game;
|
||||
import eu.jonahbauer.wizard.client.libgdx.util.Pair;
|
||||
import eu.jonahbauer.wizard.client.libgdx.util.Triple;
|
||||
import eu.jonahbauer.wizard.common.messages.client.InteractionMessage;
|
||||
import eu.jonahbauer.wizard.common.messages.observer.UserInputMessage;
|
||||
import eu.jonahbauer.wizard.common.messages.player.ContinueMessage;
|
||||
import eu.jonahbauer.wizard.common.messages.player.JuggleMessage;
|
||||
import eu.jonahbauer.wizard.common.messages.player.PlayCardMessage;
|
||||
import eu.jonahbauer.wizard.common.messages.player.PlayerMessage;
|
||||
import eu.jonahbauer.wizard.common.model.Card;
|
||||
@ -46,7 +50,7 @@ public class GameScreen extends MenuScreen {
|
||||
|
||||
private final List<UUID> players;
|
||||
|
||||
private Pair<UUID, UserInputMessage.Action> activePlayer;
|
||||
private Triple<UUID, UserInputMessage.Action, Long> activePlayer;
|
||||
|
||||
private CardsGroup handCards;
|
||||
private CardStack cardStack;
|
||||
@ -69,6 +73,9 @@ public class GameScreen extends MenuScreen {
|
||||
private final AtomicBoolean sending = new AtomicBoolean();
|
||||
private final AtomicBoolean pendingSync = new AtomicBoolean();
|
||||
|
||||
private boolean juggling;
|
||||
private Card juggledCard;
|
||||
|
||||
public GameScreen(WizardGame game) {
|
||||
super(game);
|
||||
this.state = (Game) game.getClient().getState();
|
||||
@ -88,7 +95,7 @@ public class GameScreen extends MenuScreen {
|
||||
prepareLabels();
|
||||
|
||||
handCards = new CardsGroup(Collections.emptyList(), atlas);
|
||||
handCards.setOnClickListener(card -> send(new PlayCardMessage(card.getCard())));
|
||||
handCards.setOnClickListener(this::onCardClicked);
|
||||
var container = new Container<>(handCards);
|
||||
container.setPosition(360, 75);
|
||||
container.setSize(1200, CardActor.PREF_HEIGHT);
|
||||
@ -183,7 +190,7 @@ public class GameScreen extends MenuScreen {
|
||||
|
||||
private void prepareLabels() {
|
||||
for (UUID player : players) {
|
||||
if (state.getSelf().equals(player)) continue;
|
||||
if (isSelf(player)) continue;
|
||||
var label = new Label("", game.data.skin);
|
||||
var seat = seats.get(player);
|
||||
label.setX(seat.getLabelX());
|
||||
@ -199,12 +206,54 @@ public class GameScreen extends MenuScreen {
|
||||
var player = players.get(i);
|
||||
var name = state.getPlayers().get(player);
|
||||
padOfTruth.setName(i, name);
|
||||
if (!state.getSelf().equals(player)) {
|
||||
if (!isSelf(player)) {
|
||||
nameLabels.get(player).setText(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onCardClicked(CardActor actor) {
|
||||
var card = actor.getCard();
|
||||
|
||||
if (checkAction(PLAY_CARD)) {
|
||||
var timeout = activePlayer.third();
|
||||
if (card == Card.CLOUD) {
|
||||
execute(new PlayColoredCardOverlay(this,
|
||||
timeout,
|
||||
Card.CLOUD,
|
||||
Card.CLOUD_RED,
|
||||
Card.CLOUD_GREEN,
|
||||
Card.CLOUD_BLUE,
|
||||
Card.CLOUD_YELLOW
|
||||
));
|
||||
} else if (card == Card.JUGGLER) {
|
||||
execute(new PlayColoredCardOverlay(this,
|
||||
timeout,
|
||||
Card.JUGGLER,
|
||||
Card.JUGGLER_RED,
|
||||
Card.JUGGLER_GREEN,
|
||||
Card.JUGGLER_BLUE,
|
||||
Card.JUGGLER_YELLOW
|
||||
));
|
||||
} else {
|
||||
send(new PlayCardMessage(card));
|
||||
}
|
||||
} else if (checkAction(JUGGLE_CARD)) {
|
||||
juggledCard = card;
|
||||
send(new JuggleMessage(card));
|
||||
} else {
|
||||
addMessage("You cannot do that right now.");
|
||||
}
|
||||
}
|
||||
|
||||
private boolean checkAction(UserInputMessage.Action action) {
|
||||
return activePlayer != null && (activePlayer.first() == null || isSelf(activePlayer.first())) && activePlayer.second() == action;
|
||||
}
|
||||
|
||||
private boolean isSelf(UUID uuid) {
|
||||
return state.getSelf().equals(uuid);
|
||||
}
|
||||
|
||||
public void startRound(int round) {
|
||||
execute(parallel(
|
||||
run(() -> {
|
||||
@ -224,35 +273,67 @@ public class GameScreen extends MenuScreen {
|
||||
}
|
||||
|
||||
public void startTrick() {
|
||||
setActivePlayer(null, null, 0);
|
||||
clearActivePlayer();
|
||||
execute(() -> cardStack.clearChildren());
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates that the next call to {@link #setHand(UUID, List)} should be animated.
|
||||
*/
|
||||
public void setJuggling(boolean juggling) {
|
||||
execute(() -> {
|
||||
this.juggling = juggling;
|
||||
if (juggling) {
|
||||
handCards.setSelectMode(CardsGroup.SelectMode.SINGLE);
|
||||
} else {
|
||||
handCards.setSelectMode(CardsGroup.SelectMode.NONE);
|
||||
juggledCard = null;
|
||||
handCards.setSelected(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void finishTrick(UUID player, List<Card> cards) {
|
||||
var seat = seats.get(player);
|
||||
|
||||
var action = parallel();
|
||||
execute(sequence(
|
||||
run(() -> cardStack.removeAll().forEach(card -> action.addAction(sequence(
|
||||
targeting(card, changeParent(game.data.stage.getRoot())),
|
||||
parallel(
|
||||
targeting(card, rotateTo(0, 0.1f)),
|
||||
targeting(card, moveTo(
|
||||
seat.getFrontX() - card.getWidth() / 2,
|
||||
seat.getFrontY() - card.getHeight() / 2,
|
||||
0.25f
|
||||
))
|
||||
),
|
||||
targeting(card, alpha(0, 0.5f)),
|
||||
removeActor(card)
|
||||
)))),
|
||||
run(() -> cardStack.removeAll().forEach(card -> {
|
||||
var angle = (card.getRotation() % 360 + 360) % 360;
|
||||
var rotation = rotateTo(angle < 90 || angle > 270 ? 0 : 180, AnimationTimings.STACK_FINISH_ROTATE);
|
||||
rotation.setUseShortestDirection(true);
|
||||
|
||||
action.addAction(sequence(
|
||||
targeting(card, changeParent(game.data.stage.getRoot())),
|
||||
parallel(
|
||||
targeting(card, rotation),
|
||||
targeting(card, moveTo(
|
||||
seat.getFrontX() - card.getWidth() / 2,
|
||||
seat.getFrontY() - card.getHeight() / 2,
|
||||
AnimationTimings.STACK_FINISH_MOVE
|
||||
))
|
||||
),
|
||||
targeting(card, alpha(0, AnimationTimings.STACK_FINISH_FADE)),
|
||||
removeActor(card)
|
||||
));
|
||||
})),
|
||||
action
|
||||
));
|
||||
}
|
||||
|
||||
public void setHand(UUID player, List<Card> cards) {
|
||||
if (state.getSelf().equals(player)) {
|
||||
execute(() -> handCards.update(cards));
|
||||
if (isSelf(player)) {
|
||||
var sequence = sequence();
|
||||
sequence.addAction(run(() -> {
|
||||
var changes = handCards.update(cards);
|
||||
|
||||
// animate card changes
|
||||
if (juggling) {
|
||||
setJuggling(false);
|
||||
sequence.addAction(animateJuggle(changes.first(), changes.second()));
|
||||
}
|
||||
}));
|
||||
execute(sequence);
|
||||
}
|
||||
}
|
||||
|
||||
@ -268,7 +349,7 @@ public class GameScreen extends MenuScreen {
|
||||
String player = null;
|
||||
if (activePlayer != null && activePlayer.second() == PICK_TRUMP) {
|
||||
player = state.getPlayers().get(activePlayer.first());
|
||||
setActivePlayer(null, null, 0);
|
||||
clearActivePlayer();
|
||||
}
|
||||
|
||||
execute(new TrumpOverlay(this, player, trumpCard, trumpSuit));
|
||||
@ -276,12 +357,13 @@ public class GameScreen extends MenuScreen {
|
||||
|
||||
public void addPrediction(int round, UUID player, int prediction) {
|
||||
boolean changed = false;
|
||||
|
||||
if (activePlayer != null && activePlayer.first().equals(player) && (activePlayer.second() == CHANGE_PREDICTION || activePlayer.second() == MAKE_PREDICTION)) {
|
||||
changed = activePlayer.second() == CHANGE_PREDICTION;
|
||||
setActivePlayer(null, null, 0);
|
||||
clearActivePlayer();
|
||||
}
|
||||
|
||||
if (state.getSelf().equals(player)) {
|
||||
if (isSelf(player)) {
|
||||
addMessage(game.messages.format("game.action." + (changed ? "change" : "make") + "_prediction.self", prediction));
|
||||
} else {
|
||||
var name = state.getPlayers().get(player);
|
||||
@ -293,10 +375,10 @@ public class GameScreen extends MenuScreen {
|
||||
|
||||
public void playCard(UUID player, Card card) {
|
||||
if (activePlayer != null && activePlayer.first().equals(player) && activePlayer.second() == PLAY_CARD) {
|
||||
setActivePlayer(null, null, 0);
|
||||
clearActivePlayer();
|
||||
}
|
||||
|
||||
if (state.getSelf().equals(player)) {
|
||||
if (isSelf(player)) {
|
||||
addMessage(game.messages.get("game.action.play_card.self"));
|
||||
} else {
|
||||
var name = state.getPlayers().get(player);
|
||||
@ -307,18 +389,19 @@ public class GameScreen extends MenuScreen {
|
||||
|
||||
var sequence = sequence();
|
||||
sequence.addAction(run(() -> {
|
||||
CardActor actor;
|
||||
if (state.getSelf().equals(player)) {
|
||||
CardActor actor = null;
|
||||
if (isSelf(player)) {
|
||||
actor = handCards.remove(card);
|
||||
} else {
|
||||
actor = new CardActor(card, atlas);
|
||||
actor.setPosition(seat.getHandX() - actor.getWidth() / 2, seat.getHandY() - actor.getHeight() / 2);
|
||||
actor.setRotation(seat.getHandAngle());
|
||||
actor.setOrigin(actor.getWidth() / 2, actor.getHeight() / 2);
|
||||
}
|
||||
actor.setOrigin(actor.getWidth() / 2, actor.getHeight() / 2);
|
||||
|
||||
if (actor == null) {
|
||||
actor = seat.createHandCard(card, atlas);
|
||||
}
|
||||
|
||||
cardStack.add(seat, actor);
|
||||
sequence.addAction(delay(actor));
|
||||
sequence.addAction(delay(0.5f));
|
||||
sequence.addAction(delay(AnimationTimings.STACK_HOLD));
|
||||
}));
|
||||
execute(sequence);
|
||||
}
|
||||
@ -332,12 +415,16 @@ public class GameScreen extends MenuScreen {
|
||||
});
|
||||
}
|
||||
|
||||
public void clearActivePlayer() {
|
||||
setActivePlayer(null, null, 0);
|
||||
}
|
||||
|
||||
public void setActivePlayer(UUID player, UserInputMessage.Action action, long timeout) {
|
||||
if (action == SYNC) throw new IllegalArgumentException();
|
||||
|
||||
// reset label color
|
||||
if (activePlayer != null && nameLabels.containsKey(activePlayer.getKey())) {
|
||||
var label = nameLabels.get(activePlayer.getKey());
|
||||
if (activePlayer != null && nameLabels.containsKey(activePlayer.first())) {
|
||||
var label = nameLabels.get(activePlayer.first());
|
||||
execute(() -> label.setStyle(labelStyleDefault));
|
||||
}
|
||||
|
||||
@ -347,14 +434,15 @@ public class GameScreen extends MenuScreen {
|
||||
return;
|
||||
}
|
||||
|
||||
activePlayer = Pair.of(player, action);
|
||||
activePlayer = Triple.of(player, action, timeout);
|
||||
// set label color
|
||||
if (nameLabels.containsKey(player)) {
|
||||
var label = nameLabels.get(player);
|
||||
execute(() -> label.setStyle(labelStyleActive));
|
||||
}
|
||||
|
||||
if (state.getSelf().equals(player)) {
|
||||
boolean isSelf = state.getSelf().equals(player);
|
||||
if (isSelf || player == null) {
|
||||
// show interface
|
||||
setPersistentMessage(null);
|
||||
switch (action) {
|
||||
@ -363,8 +451,9 @@ public class GameScreen extends MenuScreen {
|
||||
case CHANGE_PREDICTION -> execute(new ChangePredictionOverlay(this, timeout, state.getRound(), state.getPredictions().get(state.getSelf())));
|
||||
case PLAY_CARD -> setPersistentMessage(game.messages.get("game.message.play_card.self"));
|
||||
}
|
||||
// TODO do something
|
||||
} else {
|
||||
}
|
||||
|
||||
if (!isSelf) {
|
||||
// show message
|
||||
var key = switch (action) {
|
||||
case CHANGE_PREDICTION -> "game.message.change_prediction.";
|
||||
@ -391,8 +480,8 @@ public class GameScreen extends MenuScreen {
|
||||
public void addMessage(@Nls String text, boolean immediate) {
|
||||
var label = new Label(text, game.data.skin);
|
||||
label.addAction(sequence(
|
||||
delay(1.5f),
|
||||
alpha(0, 0.25f),
|
||||
delay(AnimationTimings.MESSAGE_HOLD),
|
||||
alpha(0, AnimationTimings.MESSAGE_FADE),
|
||||
removeActor()
|
||||
));
|
||||
|
||||
@ -413,15 +502,18 @@ public class GameScreen extends MenuScreen {
|
||||
|
||||
public void setPersistentMessage(@Nls String text) {
|
||||
execute(() -> {
|
||||
if (persistentMessage != null) {
|
||||
persistentMessage.addAction(sequence(
|
||||
delay(AnimationTimings.MESSAGE_HOLD),
|
||||
alpha(0, AnimationTimings.MESSAGE_FADE),
|
||||
removeActor()
|
||||
));
|
||||
persistentMessage = null;
|
||||
}
|
||||
|
||||
if (text != null) {
|
||||
if (persistentMessage == null) {
|
||||
persistentMessage = new Label(text, getData().skin);
|
||||
} else {
|
||||
persistentMessage.setText(text);
|
||||
}
|
||||
persistentMessage = new Label(text, getData().skin);
|
||||
messages.addActor(persistentMessage);
|
||||
} else if (persistentMessage != null) {
|
||||
persistentMessage.remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -442,11 +534,17 @@ public class GameScreen extends MenuScreen {
|
||||
if (success && currentAction instanceof Overlay overlay && overlay instanceof InteractionOverlay) {
|
||||
overlay.finish();
|
||||
}
|
||||
|
||||
if (checkAction(JUGGLE_CARD) && juggledCard != null) {
|
||||
handCards.setSelected(juggledCard);
|
||||
juggledCard = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void timeout() {
|
||||
addMessage(game.messages.get("game.message.timeout"));
|
||||
ready(true);
|
||||
clearActivePlayer();
|
||||
}
|
||||
|
||||
public void sync() {
|
||||
@ -467,14 +565,64 @@ public class GameScreen extends MenuScreen {
|
||||
return game.messages;
|
||||
}
|
||||
|
||||
private Action animateJuggle(List<CardActor> removed, List<CardActor> added) {
|
||||
// find left- and rightmost seat
|
||||
Seat tmpLeft = null, tmpRight = null;
|
||||
for (Seat seat : seats.values()) {
|
||||
if (seat == Seat.BOTTOM) continue;
|
||||
if (tmpLeft == null || tmpLeft.compareTo(seat) > 0) tmpLeft = seat;
|
||||
if (tmpRight == null || tmpRight.compareTo(seat) < 0) tmpRight = seat;
|
||||
}
|
||||
if (tmpLeft == null) return null;
|
||||
var left = tmpLeft;
|
||||
var right = tmpRight;
|
||||
|
||||
var animation = parallel();
|
||||
removed.forEach(actor -> {
|
||||
getData().stage.addActor(actor);
|
||||
animation.addAction(targeting(actor, left.moveToHand(AnimationTimings.JUGGLE)));
|
||||
});
|
||||
|
||||
added.forEach(actor -> {
|
||||
// capture old values taking consideration of the animated layout changes in CardsGroup
|
||||
float x = actor.getX(), y = actor.getY();
|
||||
var actions = actor.getActions();
|
||||
for (int i = 0; i < actions.size; i ++) {
|
||||
var action = actions.get(i);
|
||||
if (action instanceof MoveToAction move) {
|
||||
x = move.getX();
|
||||
y = move.getY();
|
||||
actions.removeIndex(i--);
|
||||
}
|
||||
}
|
||||
var rotation = actor.getRotation();
|
||||
|
||||
// apply start values
|
||||
var startPos = new Vector2(right.getHandX(), right.getHandY());
|
||||
handCards.stageToLocalCoordinates(startPos);
|
||||
actor.setOrigin(actor.getWidth() / 2, actor.getHeight() / 2);
|
||||
animation.addAction(targeting(actor, moveTo(startPos.x, startPos.y)));
|
||||
animation.addAction(targeting(actor, rotateTo(right.getHandAngle())));
|
||||
|
||||
// animate
|
||||
animation.addAction(targeting(actor, moveTo(x, y, AnimationTimings.JUGGLE)));
|
||||
animation.addAction(targeting(actor, rotateTo(rotation, AnimationTimings.JUGGLE)));
|
||||
});
|
||||
|
||||
var cleanup = parallel();
|
||||
removed.forEach(actor -> cleanup.addAction(removeActor(actor)));
|
||||
|
||||
return sequence(animation, cleanup);
|
||||
}
|
||||
|
||||
@Getter
|
||||
public enum Seat {
|
||||
BOTTOM(WizardGame.WIDTH * 0.5f, 0, 0, 0, Align.bottom, WizardGame.WIDTH * 0.5f, 300),
|
||||
LEFT(0, WizardGame.HEIGHT * 0.5f, 50, WizardGame.HEIGHT * 0.5f + 110f, Align.bottomLeft, 117.5f, WizardGame.HEIGHT * 0.5f),
|
||||
RIGHT(WizardGame.WIDTH, WizardGame.HEIGHT * 0.5f, WizardGame.WIDTH - 50, WizardGame.HEIGHT * 0.5f + 110f, Align.bottomRight, WizardGame.WIDTH - 117.5f, WizardGame.HEIGHT * 0.5f),
|
||||
TOP_LEFT(WizardGame.WIDTH * 0.25f, WizardGame.HEIGHT, WizardGame.WIDTH * 0.25f, WizardGame.HEIGHT - 50, Align.top, WizardGame.WIDTH * 0.25f, WizardGame.HEIGHT - 200),
|
||||
TOP(WizardGame.WIDTH * 0.5f, WizardGame.HEIGHT, WizardGame.WIDTH * 0.5f, WizardGame.HEIGHT - 50, Align.top, WizardGame.WIDTH * 0.5f, WizardGame.HEIGHT - 200),
|
||||
TOP_RIGHT(WizardGame.WIDTH * 0.75f, WizardGame.HEIGHT, WizardGame.WIDTH * 0.75f, WizardGame.HEIGHT - 50, Align.top, WizardGame.WIDTH * 0.75f, WizardGame.HEIGHT - 200);
|
||||
TOP_RIGHT(WizardGame.WIDTH * 0.75f, WizardGame.HEIGHT, WizardGame.WIDTH * 0.75f, WizardGame.HEIGHT - 50, Align.top, WizardGame.WIDTH * 0.75f, WizardGame.HEIGHT - 200),
|
||||
RIGHT(WizardGame.WIDTH, WizardGame.HEIGHT * 0.5f, WizardGame.WIDTH - 50, WizardGame.HEIGHT * 0.5f + 110f, Align.bottomRight, WizardGame.WIDTH - 117.5f, WizardGame.HEIGHT * 0.5f);
|
||||
|
||||
// position of the hand, should be offscreen
|
||||
private final float handX;
|
||||
@ -502,5 +650,20 @@ public class GameScreen extends MenuScreen {
|
||||
var deltaY = WizardGame.HEIGHT * 0.5f - handY;
|
||||
this.handAngle = (float) Math.toDegrees(Math.atan2(deltaY, deltaX) + Math.PI / 2);
|
||||
}
|
||||
|
||||
public CardActor createHandCard(Card card, TextureAtlas atlas) {
|
||||
var actor = new CardActor(card, atlas);
|
||||
actor.setPosition(getHandX() - actor.getWidth() / 2, getHandY() - actor.getHeight() / 2);
|
||||
actor.setRotation(getHandAngle());
|
||||
actor.setOrigin(actor.getWidth() / 2, actor.getHeight() / 2);
|
||||
return actor;
|
||||
}
|
||||
|
||||
public Action moveToHand(float duration) {
|
||||
return parallel(
|
||||
moveTo(handX, handY, duration),
|
||||
rotateTo(handAngle, duration)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -84,6 +84,7 @@ public final class Game extends BaseState {
|
||||
case "finished", "error" -> {
|
||||
return returnToSession();
|
||||
}
|
||||
case "juggling" -> gameScreen.setJuggling(true);
|
||||
}
|
||||
} else if (observerMessage instanceof HandMessage hand) {
|
||||
hands.put(hand.getPlayer(), hand.getHand());
|
||||
@ -128,13 +129,14 @@ public final class Game extends BaseState {
|
||||
} else if (observerMessage instanceof TimeoutMessage) {
|
||||
gameScreen.timeout();
|
||||
} else {
|
||||
// TODO user feedback
|
||||
return Optional.of(new Menu());
|
||||
}
|
||||
return Optional.empty();
|
||||
} else if (message instanceof NackMessage nack) {
|
||||
int code = nack.getCode();
|
||||
if (code == NackMessage.ILLEGAL_ARGUMENT || code == NackMessage.ILLEGAL_STATE) {
|
||||
gameScreen.addMessage(nack.getMessage());
|
||||
gameScreen.addMessage(nack.getMessage(), true);
|
||||
gameScreen.ready(false);
|
||||
return Optional.empty();
|
||||
} else {
|
||||
|
@ -0,0 +1,7 @@
|
||||
package eu.jonahbauer.wizard.client.libgdx.util;
|
||||
|
||||
public record Triple<F,S,T>(F first, S second, T third) {
|
||||
public static <F,S,T> Triple<F,S,T> of(F first, S second, T third) {
|
||||
return new Triple<>(first, second, third);
|
||||
}
|
||||
}
|
@ -86,4 +86,7 @@ game.overlay.trump.green.player={0} choose the trump suit [#00ff00]green[#ffffff
|
||||
game.overlay.trump.blue.player={0} choose the trump suit [#0000ff]blue[#ffffff]
|
||||
game.overlay.trump.red.player={0} choose the trump suit [#ff0000]red[#ffffff]
|
||||
game.overlay.trump.none.player={0} has decided there will be no trump suit this round
|
||||
game.overlay.trump.unknown.player=The trump suit is yet to be determined by {0}
|
||||
game.overlay.trump.unknown.player=The trump suit is yet to be determined by {0}
|
||||
|
||||
game.overlay.play_colored_card.prompt=Pick a color
|
||||
game.overlay.play_colored_card.cancel=Cancel
|
@ -86,4 +86,7 @@ game.overlay.trump.green.player={0} hat die Trumpffarbe [#00ff00]grün[#ffffff]
|
||||
game.overlay.trump.blue.player={0} hat die Trumpffarbe [#0000ff]blau[#ffffff] gewählt
|
||||
game.overlay.trump.red.player={0} hat die Trumpffarbe [#ff0000]rot[#ffffff] gewählt
|
||||
game.overlay.trump.none.player={0} hat entschieden, dass es diese Runde keinen Trump geben wird
|
||||
game.overlay.trump.unknown.player={0} muss die Trumpffarbe muss noch bestimmen
|
||||
game.overlay.trump.unknown.player={0} muss die Trumpffarbe muss noch bestimmen
|
||||
|
||||
game.overlay.play_colored_card.prompt=Wähle eine Farbe
|
||||
game.overlay.play_colored_card.cancel=Abbrechen
|
@ -2,28 +2,19 @@ package eu.jonahbauer.wizard.common.model;
|
||||
|
||||
public enum Card {
|
||||
HIDDEN,
|
||||
BLUE_1, RED_1, GREEN_1, YELLOW_1,
|
||||
BLUE_2, RED_2, GREEN_2, YELLOW_2,
|
||||
BLUE_3, RED_3, GREEN_3, YELLOW_3,
|
||||
BLUE_4, RED_4, GREEN_4, YELLOW_4,
|
||||
BLUE_5, RED_5, GREEN_5, YELLOW_5,
|
||||
BLUE_6, RED_6, GREEN_6, YELLOW_6,
|
||||
BLUE_7, RED_7, GREEN_7, YELLOW_7,
|
||||
BLUE_8, RED_8, GREEN_8, YELLOW_8,
|
||||
BLUE_9, RED_9, GREEN_9, YELLOW_9,
|
||||
BLUE_10, RED_10, GREEN_10, YELLOW_10,
|
||||
BLUE_11, RED_11, GREEN_11, YELLOW_11,
|
||||
BLUE_12, RED_12, GREEN_12, YELLOW_12,
|
||||
BLUE_13, RED_13, GREEN_13, YELLOW_13,
|
||||
BLUE_WIZARD, RED_WIZARD, GREEN_WIZARD, YELLOW_WIZARD,
|
||||
BLUE_JESTER, RED_JESTER, GREEN_JESTER, YELLOW_JESTER,
|
||||
CHANGELING, CHANGELING_WIZARD, CHANGELING_JESTER,
|
||||
RED_JESTER, GREEN_JESTER, BLUE_JESTER, YELLOW_JESTER,
|
||||
RED_1, RED_2, RED_3, RED_4, RED_5, RED_6, RED_7, RED_8, RED_9, RED_10, RED_11, RED_12, RED_13,
|
||||
GREEN_1, GREEN_2, GREEN_3, GREEN_4, GREEN_5, GREEN_6, GREEN_7, GREEN_8, GREEN_9, GREEN_10, GREEN_11, GREEN_12, GREEN_13,
|
||||
BLUE_1, BLUE_2, BLUE_3, BLUE_4, BLUE_5, BLUE_6, BLUE_7, BLUE_8, BLUE_9, BLUE_10, BLUE_11, BLUE_12, BLUE_13,
|
||||
YELLOW_1, YELLOW_2, YELLOW_3, YELLOW_4, YELLOW_5, YELLOW_6, YELLOW_7, YELLOW_8, YELLOW_9, YELLOW_10, YELLOW_11, YELLOW_12, YELLOW_13,
|
||||
RED_WIZARD, GREEN_WIZARD, BLUE_WIZARD, YELLOW_WIZARD,
|
||||
BOMB,
|
||||
WEREWOLF,
|
||||
CHANGELING, CHANGELING_JESTER, CHANGELING_WIZARD,
|
||||
CLOUD, CLOUD_RED, CLOUD_GREEN, CLOUD_BLUE, CLOUD_YELLOW,
|
||||
DRAGON,
|
||||
FAIRY,
|
||||
CLOUD, CLOUD_BLUE, CLOUD_RED, CLOUD_GREEN, CLOUD_YELLOW,
|
||||
JUGGLER, JUGGLER_BLUE, JUGGLER_RED, JUGGLER_GREEN, JUGGLER_YELLOW;
|
||||
JUGGLER, JUGGLER_RED, JUGGLER_GREEN, JUGGLER_BLUE, JUGGLER_YELLOW,
|
||||
WEREWOLF;
|
||||
|
||||
public enum Suit {
|
||||
NONE, YELLOW, RED, GREEN, BLUE
|
||||
|
Loading…
x
Reference in New Issue
Block a user