reconnect in server and cli
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c3e10ae4fa
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@ -6,6 +6,7 @@ import eu.jonahbauer.wizard.client.cli.state.Lobby;
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import eu.jonahbauer.wizard.client.cli.state.Menu;
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import eu.jonahbauer.wizard.common.messages.client.CreateSessionMessage;
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import eu.jonahbauer.wizard.common.messages.client.JoinSessionMessage;
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import eu.jonahbauer.wizard.common.messages.client.RejoinMessage;
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import eu.jonahbauer.wizard.common.messages.data.SessionData;
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import eu.jonahbauer.wizard.common.model.Configuration;
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import lombok.Getter;
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@ -85,6 +86,16 @@ public class LobbyCommand {
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return new AwaitingJoinSession();
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}
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@Command(name = "rejoin")
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public AwaitingJoinSession rejoin(
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@Parameters(index = "0", paramLabel = "<session>", description = "session uuid", completionCandidates = SessionCompleter.class) UUID session,
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@Parameters(index = "1", paramLabel = "<player>", description = "player uuid") UUID player,
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@Parameters(index = "2", paramLabel = "<secret>", description = "player secret") String secret
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) {
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client.send(new RejoinMessage(session, player, secret));
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return new AwaitingJoinSession();
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}
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public static class SessionCompleter implements Iterable<String> {
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private final Lobby lobby;
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@ -22,6 +22,7 @@ import java.util.stream.Collectors;
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public final class Game extends BaseState {
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private final UUID self;
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private final UUID session;
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private final String secret;
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private final Map<UUID, String> players;
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private final Map<UUID, Integer> scores = new HashMap<>();
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@ -37,9 +38,10 @@ public final class Game extends BaseState {
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private Card trumpCard;
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private Card.Suit trumpSuit;
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public Game(UUID self, UUID session, Map<UUID, String> players) {
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public Game(UUID self, UUID session, String secret, Map<UUID, String> players) {
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this.self = self;
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this.session = session;
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this.secret = secret;
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this.players = players;
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}
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@ -185,6 +187,7 @@ public final class Game extends BaseState {
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return Optional.of(new Session(
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self,
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session,
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secret,
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false,
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players.entrySet().stream()
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.collect(Collectors.toMap(
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@ -20,6 +20,7 @@ public final class Session extends BaseState {
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private final UUID self;
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private final UUID session;
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private final String secret;
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private final Map<UUID, PlayerData> players = new HashMap<>();
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private boolean ready;
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@ -30,12 +31,14 @@ public final class Session extends BaseState {
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this.self = joined.getPlayer();
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this.session = joined.getSession();
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this.ready = false;
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this.secret = joined.getSecret();
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joined.getPlayers().forEach(player -> players.put(player.getUuid(), player));
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}
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public Session(UUID self, UUID session, boolean ready, Map<UUID, PlayerData> players) {
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public Session(UUID self, UUID session, String secret, boolean ready, Map<UUID, PlayerData> players) {
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this.self = self;
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this.session = session;
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this.secret = secret;
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this.players.putAll(players);
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this.ready = ready;
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}
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@ -47,6 +50,7 @@ public final class Session extends BaseState {
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} else {
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client.printfln("Successfully joined session %s. There are %d other players.", session, players.size() - 1);
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}
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client.printfln("You are %s. Your secret is %s", self, secret);
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return super.onEnter(client);
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}
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@ -70,6 +74,7 @@ public final class Session extends BaseState {
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return Optional.of(new Game(
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self,
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session,
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secret,
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players.values().stream().collect(Collectors.toMap(PlayerData::getUuid, PlayerData::getName))
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));
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} else if (nextReady != null && message instanceof NackMessage nack) {
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@ -20,6 +20,7 @@ public final class NackMessage extends ServerMessage implements Response {
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public static final int GAME_ALREADY_STARTED = 301;
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public static final int GAME_NOT_YET_STARTED = 302;
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public static final int SESSION_FULL = 303;
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public static final int ALREADY_CONNECTED = 304;
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@Deprecated
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public static final int BAD_REQUEST = 999;
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@ -9,6 +9,7 @@ import eu.jonahbauer.wizard.common.model.Configuration;
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import eu.jonahbauer.wizard.core.machine.Game;
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import eu.jonahbauer.wizard.core.messages.Observer;
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import eu.jonahbauer.wizard.core.model.Configurations;
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import eu.jonahbauer.wizard.core.util.Pair;
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import eu.jonahbauer.wizard.server.machine.Player;
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import lombok.AccessLevel;
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import lombok.Data;
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@ -16,10 +17,7 @@ import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.extern.log4j.Log4j2;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import java.util.*;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ThreadLocalRandom;
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@ -40,6 +38,7 @@ public class Session implements Observer {
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private final Map<UUID, SessionPlayer> players = new HashMap<>();
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private Game game;
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private final List<Pair<UUID, ServerMessage>> messages = new ArrayList<>();
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public Session(UUID uuid, String name, long timeout, Configuration configuration) {
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@ -79,6 +78,34 @@ public class Session implements Observer {
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return sessionPlayer.getUuid();
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}
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public synchronized PlayerData rejoin(Player player, UUID uuid, String secret) {
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if (!players.containsKey(uuid)) {
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throw new NackException(NackMessage.ILLEGAL_ARGUMENT, "An error occurred.");
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}
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SessionPlayer sessionPlayer = players.get(uuid);
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if (sessionPlayer.isConnected()) {
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throw new NackException(NackMessage.ILLEGAL_ARGUMENT, "An error occurred.");
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} else if (!sessionPlayer.getSecret().equals(secret)) {
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throw new NackException(NackMessage.ILLEGAL_ARGUMENT, "An error occurred.");
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}
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sessionPlayer.setPlayer(player);
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player.send(new SessionJoinedMessage(
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this.uuid,
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uuid,
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players.values().stream().map(SessionPlayer::toData).toList(),
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secret
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));
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for (Pair<UUID, ServerMessage> message : messages) {
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if (message.getKey() == null || message.getKey().equals(uuid)) {
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player.send(message.getValue());
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}
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}
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return sessionPlayer.toData();
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}
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public synchronized void leave(UUID player) {
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if (game == null) {
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if (players.remove(player) != null) {
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@ -149,6 +176,7 @@ public class Session implements Observer {
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private void startGame() {
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notifyPlayers(new StartingGameMessage());
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messages.add(Pair.of(null, new StartingGameMessage()));
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game = new Game(Configurations.get(configuration).withTimeout(timeout), this);
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game.start(List.copyOf(players.keySet()));
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CompletableFuture.runAsync(() -> {
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@ -166,6 +194,7 @@ public class Session implements Observer {
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players.forEach((id, player) -> player.setReady(false));
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synchronized (this) {
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game = null;
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messages.clear();
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for (SessionPlayer player : List.copyOf(players.values())) {
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if (!player.isConnected()) {
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leave(player.getUuid());
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@ -202,13 +231,17 @@ public class Session implements Observer {
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}
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@Override
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public void notify(ObserverMessage message) {
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notifyPlayers(new GameMessage(message));
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public synchronized void notify(ObserverMessage message) {
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var gameMessage = new GameMessage(message);
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notifyPlayers(gameMessage);
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messages.add(Pair.of(null, gameMessage));
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}
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@Override
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public void notify(UUID player, ObserverMessage message) {
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players.get(player).send(new GameMessage(message));
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public synchronized void notify(UUID player, ObserverMessage message) {
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var gameMessage = new GameMessage(message);
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players.get(player).send(gameMessage);
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messages.add(Pair.of(player, gameMessage));
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}
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@Data
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@ -3,6 +3,7 @@ package eu.jonahbauer.wizard.server.machine.states;
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import eu.jonahbauer.wizard.common.messages.client.ClientMessage;
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import eu.jonahbauer.wizard.common.messages.client.CreateSessionMessage;
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import eu.jonahbauer.wizard.common.messages.client.JoinSessionMessage;
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import eu.jonahbauer.wizard.common.messages.client.RejoinMessage;
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import eu.jonahbauer.wizard.common.messages.server.NackMessage;
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import eu.jonahbauer.wizard.server.Lobby;
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import eu.jonahbauer.wizard.server.NackException;
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@ -51,6 +52,23 @@ public class LobbyState implements ClientState {
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Lobby.getInstance().join(player);
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return Optional.empty();
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}
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} else if (message instanceof RejoinMessage rejoin) {
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Lobby.getInstance().leave(player);
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try {
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player.buffer();
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var session = Lobby.getInstance().getSession(rejoin.getSession());
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if (session == null) {
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throw new NackException(NackMessage.NOT_FOUND, "Session not found.");
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} else {
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var data = session.rejoin(player, rejoin.getPlayer(), rejoin.getSecret());
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return Optional.of(new SessionState(session.getUuid(), data.getUuid(), data.getName()));
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}
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} catch (NackException nack) {
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// nack must be sent before joinlobby
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player.send(nack.toMessage());
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Lobby.getInstance().join(player);
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return Optional.empty();
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}
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} else {
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return ClientState.super.onMessage(player, message);
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}
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