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32b27e2225
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improve performance by precomputing parts of the AABB intersection algorithm
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2024-08-18 14:21:28 +02:00 |
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871c837c34
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add RandomGenerator parameter to Hittable#hit
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2024-08-13 11:20:19 +02:00 |
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9b72909d27
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add command line option for number of spectral samples
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2024-08-13 10:31:09 +02:00 |
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533461204a
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properly implement transfer functions and apply them to the output image
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2024-08-12 13:27:47 +02:00 |
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b8aae8c2e5
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rework interface between materials and rgb colors
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2024-08-12 13:27:28 +02:00 |
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9eb8afcb59
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fix RGBUnboundedSpectrum
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2024-08-12 10:46:37 +02:00 |
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75c56c0032
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move packages
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2024-08-12 10:34:58 +02:00 |
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903ab1409b
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add @Contract annotations to vector-like objects
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2024-08-12 10:33:15 +02:00 |
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791ee606c4
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fixup color framework
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2024-08-12 10:26:59 +02:00 |
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00fbf4e4f1
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adjust rendering pipeline for spectral rendering
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2024-08-11 16:32:40 +02:00 |
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ddc861138a
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align operators in Vec3, Color, ColorXYZ and SampledSpectrum
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2024-08-11 00:37:04 +02:00 |
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c9db3bf94b
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add color framework to prepare for spectral rendering
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2024-08-11 00:36:22 +02:00 |
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23c7a550ec
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minor performance improvements
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2024-08-08 22:46:31 +02:00 |
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6599c41b14
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add a check to Vec3#unit to avoid unnecessary sqrt and division
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2024-08-08 21:58:51 +02:00 |
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9e79333e1e
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add documentation
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2024-08-08 21:58:06 +02:00 |
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dbd3d5fc4b
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minor performance improvements
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2024-08-08 21:16:11 +02:00 |
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e2c9609e0e
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add Vec3#fma to improve performance
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2024-08-08 21:10:38 +02:00 |
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89c4340821
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make Vec3#random generate unit vectors by default
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2024-08-08 21:06:49 +02:00 |
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c0dccbbd0c
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add overloaded constructor to Box
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2024-08-08 20:19:22 +02:00 |
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ed9e50b8f2
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allow multiple sampling targets in a scene
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2024-08-08 20:10:05 +02:00 |
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6e35453932
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improve documentation
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2024-08-08 19:46:33 +02:00 |
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77c1a87e4f
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fix a possible cause of NaNs
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2024-08-08 19:46:33 +02:00 |
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cb4dcc53f1
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fix a bug in PdfUtil#getSolidAngle
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2024-08-08 19:46:33 +02:00 |
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940e8ebc37
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improve debuggability
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2024-08-08 19:46:33 +02:00 |
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2a2cf7b642
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make renders (almost) deterministic
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2024-08-08 19:29:43 +02:00 |
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c4ee560dc9
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add targeting probability density function
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2024-08-08 18:23:18 +02:00 |
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6b47f44ad2
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add probability density function based materials
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2024-08-08 16:54:17 +02:00 |
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5f1e816edd
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add stratification to pixel sampling
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2024-08-08 11:02:01 +02:00 |
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a31488bc78
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improve color averaging
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2024-08-08 10:25:32 +02:00 |
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67bfafc5b8
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fix corner bias in Vec3#random(random, true)
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2024-08-08 10:22:26 +02:00 |
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f7d9153ad8
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add a material that looks different on both sides
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2024-08-07 22:52:10 +02:00 |
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a22b1cb238
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allow boxes to have different materials on each side
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2024-08-07 22:05:48 +02:00 |
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c91baf9e0c
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add final scene to readme
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2024-08-07 21:41:34 +02:00 |
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a90a0db6d5
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improve AABB hit test by adding a range check
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2024-08-07 16:26:30 +02:00 |
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1b02f8a96d
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skip unnecessary UV calculations
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2024-08-07 15:53:36 +02:00 |
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18c179f8e3
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improve performance of boxes
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2024-08-07 15:53:36 +02:00 |
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1d48a49987
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refactor AABB intersection
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2024-08-07 15:53:36 +02:00 |
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9b617a82a8
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remove HittableOctree
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2024-08-07 15:53:36 +02:00 |
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dfe80011c9
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add "final" scene
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2024-08-07 15:53:36 +02:00 |
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37539a1906
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add minor improvements to perlin noise performance
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2024-08-07 15:53:36 +02:00 |
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70f2f38e96
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add perlin noise texture
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2024-08-07 15:53:36 +02:00 |
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e6447fe684
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add image texture
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2024-08-07 15:53:36 +02:00 |
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7c0bc68ab2
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add texture support
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2024-08-07 15:53:36 +02:00 |
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2c28b10a6e
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small performance improvements
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2024-08-07 07:40:28 +02:00 |
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d5173c2d5a
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add spheres to readme
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2024-08-06 18:20:56 +02:00 |
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48a591de7e
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fix length of IDAT chunk
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2024-08-06 18:07:52 +02:00 |
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9ebf8bd1c4
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use a more performant RandomGenerator
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2024-08-06 18:07:52 +02:00 |
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9106ccf8b0
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switch from octree to binary tree
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2024-08-06 18:07:51 +02:00 |
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3a3949f518
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disallow unbounded Hittables and refactor Octree
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2024-08-06 18:07:51 +02:00 |
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414af5860b
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add color to DielectricMaterial
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2024-08-06 18:07:51 +02:00 |
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